Self-regulating action exploration in reinforcement learning

The basic tenet of a learning process is for an agent to learn for only as much and as long as it is necessary. With reinforcement learning, the learning process is divided between exploration and exploitation. Given the complexity of the problem domain and the randomness of the learning process, th...

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Main Authors: TENG, Teck-Hou, TAN, Ah-hwee
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Language:English
Published: Institutional Knowledge at Singapore Management University 2012
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Online Access:https://ink.library.smu.edu.sg/sis_research/6282
https://ink.library.smu.edu.sg/context/sis_research/article/7285/viewcontent/Knowledge_based_Exploration___IAT_2012__1_.pdf
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spelling sg-smu-ink.sis_research-72852021-11-23T07:58:22Z Self-regulating action exploration in reinforcement learning TENG, Teck-Hou TAN, Ah-hwee The basic tenet of a learning process is for an agent to learn for only as much and as long as it is necessary. With reinforcement learning, the learning process is divided between exploration and exploitation. Given the complexity of the problem domain and the randomness of the learning process, the exact duration of the reinforcement learning process can never be known with certainty. Using an inaccurate number of training iterations leads either to the non-convergence or the over-training of the learning agent. This work addresses such issues by proposing a technique to self-regulate the exploration rate and training duration leading to convergence efficiently. The idea originates from an intuitive understanding that exploration is only necessary when the success rate is low. This means the rate of exploration should be conducted in inverse proportion to the rate of success. In addition, the change in exploration-exploitation rates alters the duration of the learning process. Using this approach, the duration of the learning process becomes adaptive to the updated status of the learning process. Experimental results from the K-Armed Bandit and Air Combat Maneuver scenario prove that optimal action policies can be discovered using the right amount of training iterations. In essence, the proposed method eliminates the guesswork on the amount of exploration needed during reinforcement learning. 2012-10-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/6282 info:doi/10.1016/j.procs.2012.09.110 https://ink.library.smu.edu.sg/context/sis_research/article/7285/viewcontent/Knowledge_based_Exploration___IAT_2012__1_.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University reinforcement learning exploration-exploitation dilemma k-armed bandit pursuit-evasion self-organizing neuralnetwork Artificial Intelligence and Robotics Numerical Analysis and Scientific Computing
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic reinforcement learning
exploration-exploitation dilemma
k-armed bandit
pursuit-evasion
self-organizing neuralnetwork
Artificial Intelligence and Robotics
Numerical Analysis and Scientific Computing
spellingShingle reinforcement learning
exploration-exploitation dilemma
k-armed bandit
pursuit-evasion
self-organizing neuralnetwork
Artificial Intelligence and Robotics
Numerical Analysis and Scientific Computing
TENG, Teck-Hou
TAN, Ah-hwee
Self-regulating action exploration in reinforcement learning
description The basic tenet of a learning process is for an agent to learn for only as much and as long as it is necessary. With reinforcement learning, the learning process is divided between exploration and exploitation. Given the complexity of the problem domain and the randomness of the learning process, the exact duration of the reinforcement learning process can never be known with certainty. Using an inaccurate number of training iterations leads either to the non-convergence or the over-training of the learning agent. This work addresses such issues by proposing a technique to self-regulate the exploration rate and training duration leading to convergence efficiently. The idea originates from an intuitive understanding that exploration is only necessary when the success rate is low. This means the rate of exploration should be conducted in inverse proportion to the rate of success. In addition, the change in exploration-exploitation rates alters the duration of the learning process. Using this approach, the duration of the learning process becomes adaptive to the updated status of the learning process. Experimental results from the K-Armed Bandit and Air Combat Maneuver scenario prove that optimal action policies can be discovered using the right amount of training iterations. In essence, the proposed method eliminates the guesswork on the amount of exploration needed during reinforcement learning.
format text
author TENG, Teck-Hou
TAN, Ah-hwee
author_facet TENG, Teck-Hou
TAN, Ah-hwee
author_sort TENG, Teck-Hou
title Self-regulating action exploration in reinforcement learning
title_short Self-regulating action exploration in reinforcement learning
title_full Self-regulating action exploration in reinforcement learning
title_fullStr Self-regulating action exploration in reinforcement learning
title_full_unstemmed Self-regulating action exploration in reinforcement learning
title_sort self-regulating action exploration in reinforcement learning
publisher Institutional Knowledge at Singapore Management University
publishDate 2012
url https://ink.library.smu.edu.sg/sis_research/6282
https://ink.library.smu.edu.sg/context/sis_research/article/7285/viewcontent/Knowledge_based_Exploration___IAT_2012__1_.pdf
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