FAME, soft flock formation control for collective behavior studies and rapid games development

We present FAME, a comprehensive C# software library package providing soft formation control for large flocks of agents. While many existing available libraries provide means to create flocks of agent equipped with simple steering behavior, none so far, to the best of our knowledge, provides an eas...

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Main Authors: HO, Choon Sing, ONG, Yew-Soon, CHEN, Xianshun, TAN, Ah-hwee
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Language:English
Published: Institutional Knowledge at Singapore Management University 2012
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Online Access:https://ink.library.smu.edu.sg/sis_research/6720
https://ink.library.smu.edu.sg/context/sis_research/article/7723/viewcontent/FAME___SEAL_2012.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-77232023-08-21T01:06:51Z FAME, soft flock formation control for collective behavior studies and rapid games development HO, Choon Sing ONG, Yew-Soon CHEN, Xianshun TAN, Ah-hwee We present FAME, a comprehensive C# software library package providing soft formation control for large flocks of agents. While many existing available libraries provide means to create flocks of agent equipped with simple steering behavior, none so far, to the best of our knowledge, provides an easy and hassle free approach to control the formation of the flock. Here, besides the basic flocking mechanisms, FAME provides an extensive range of advanced features that gives enhanced soft formation control over multiple flocks. These soft formation features include defining flocks in any user-defined formation, automated self-organizing agent within formation, manipulating formation shape at real-time and bending the formation shape naturally along the curvature of the path. FAME thus not only supports the research studies of collective intelligence and behaviors, it is useful for rapid development of digital games. Particularly, the development cost and time pertaining to the creation of multi-agent group formation can be significantly reduced. 2012-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/6720 info:doi/10.1007/978-3-642-34859-4_26 https://ink.library.smu.edu.sg/context/sis_research/article/7723/viewcontent/FAME___SEAL_2012.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University soft formation flock behavioral animation collective behavior games Programming Languages and Compilers Software Engineering
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic soft formation
flock
behavioral animation
collective behavior
games
Programming Languages and Compilers
Software Engineering
spellingShingle soft formation
flock
behavioral animation
collective behavior
games
Programming Languages and Compilers
Software Engineering
HO, Choon Sing
ONG, Yew-Soon
CHEN, Xianshun
TAN, Ah-hwee
FAME, soft flock formation control for collective behavior studies and rapid games development
description We present FAME, a comprehensive C# software library package providing soft formation control for large flocks of agents. While many existing available libraries provide means to create flocks of agent equipped with simple steering behavior, none so far, to the best of our knowledge, provides an easy and hassle free approach to control the formation of the flock. Here, besides the basic flocking mechanisms, FAME provides an extensive range of advanced features that gives enhanced soft formation control over multiple flocks. These soft formation features include defining flocks in any user-defined formation, automated self-organizing agent within formation, manipulating formation shape at real-time and bending the formation shape naturally along the curvature of the path. FAME thus not only supports the research studies of collective intelligence and behaviors, it is useful for rapid development of digital games. Particularly, the development cost and time pertaining to the creation of multi-agent group formation can be significantly reduced.
format text
author HO, Choon Sing
ONG, Yew-Soon
CHEN, Xianshun
TAN, Ah-hwee
author_facet HO, Choon Sing
ONG, Yew-Soon
CHEN, Xianshun
TAN, Ah-hwee
author_sort HO, Choon Sing
title FAME, soft flock formation control for collective behavior studies and rapid games development
title_short FAME, soft flock formation control for collective behavior studies and rapid games development
title_full FAME, soft flock formation control for collective behavior studies and rapid games development
title_fullStr FAME, soft flock formation control for collective behavior studies and rapid games development
title_full_unstemmed FAME, soft flock formation control for collective behavior studies and rapid games development
title_sort fame, soft flock formation control for collective behavior studies and rapid games development
publisher Institutional Knowledge at Singapore Management University
publishDate 2012
url https://ink.library.smu.edu.sg/sis_research/6720
https://ink.library.smu.edu.sg/context/sis_research/article/7723/viewcontent/FAME___SEAL_2012.pdf
_version_ 1779156893909909504