Youth olympic village Co-Space

We have designed and implemented a 3D virtual world based on the Co-Space concept encompasses the Youth Olympic Village (YOV) and several sports competition venues. It is a massively multiplayer online (MMO) virtual world built according to the actual, physical locations of the YOV and sports compet...

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Main Authors: CHUA, Zin-Yan, KANG, Yilin, JIANG, Xing, PANG, Kah-Hoe, GREGORY, Andrew C., TAN, Chi-Yun, WONG, Wai-Lun, Ah-Hwee TAN, ONG, Yew-Soon, MIAO, Chunyan
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Language:English
Published: Institutional Knowledge at Singapore Management University 2010
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Online Access:https://ink.library.smu.edu.sg/sis_research/6803
https://ink.library.smu.edu.sg/context/sis_research/article/7806/viewcontent/Youth_Olympic_Village_Co_Space___CW_2010.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-78062022-01-27T08:31:28Z Youth olympic village Co-Space CHUA, Zin-Yan KANG, Yilin JIANG, Xing PANG, Kah-Hoe GREGORY, Andrew C. TAN, Chi-Yun WONG, Wai-Lun Ah-Hwee TAN, ONG, Yew-Soon MIAO, Chunyan We have designed and implemented a 3D virtual world based on the Co-Space concept encompasses the Youth Olympic Village (YOV) and several sports competition venues. It is a massively multiplayer online (MMO) virtual world built according to the actual, physical locations of the YOV and sports competition venues. On top of that, the Co-Space is being populated with human-like avatars, which are created according to the actual human size and appearance; they perform their activities and interact with the users in realworld context. In addition, autonomous intelligent agents are integrated into the Co-Space to provide context-aware and personalized services to the users. These agents, which are in the form of human-like avatars, act as the users' personal tour guides; they interact with the users and gradually learn the users' preferences. Then, the agents are able to suggest suitable locations for the users to visit. The intention of deploying these agents is to enrich the Co-Space with a variety of interactions tailored to each user's preferences instead of the same contents for everyone. Besides, our Co-Space also provides an avenue for people from different locations throughout the world to explore the YOV and experience the atmosphere of the sports events in Singapore 2010-10-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/6803 info:doi/10.1109/CW.2010.67 https://ink.library.smu.edu.sg/context/sis_research/article/7806/viewcontent/Youth_Olympic_Village_Co_Space___CW_2010.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Databases and Information Systems
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Databases and Information Systems
spellingShingle Databases and Information Systems
CHUA, Zin-Yan
KANG, Yilin
JIANG, Xing
PANG, Kah-Hoe
GREGORY, Andrew C.
TAN, Chi-Yun
WONG, Wai-Lun
Ah-Hwee TAN,
ONG, Yew-Soon
MIAO, Chunyan
Youth olympic village Co-Space
description We have designed and implemented a 3D virtual world based on the Co-Space concept encompasses the Youth Olympic Village (YOV) and several sports competition venues. It is a massively multiplayer online (MMO) virtual world built according to the actual, physical locations of the YOV and sports competition venues. On top of that, the Co-Space is being populated with human-like avatars, which are created according to the actual human size and appearance; they perform their activities and interact with the users in realworld context. In addition, autonomous intelligent agents are integrated into the Co-Space to provide context-aware and personalized services to the users. These agents, which are in the form of human-like avatars, act as the users' personal tour guides; they interact with the users and gradually learn the users' preferences. Then, the agents are able to suggest suitable locations for the users to visit. The intention of deploying these agents is to enrich the Co-Space with a variety of interactions tailored to each user's preferences instead of the same contents for everyone. Besides, our Co-Space also provides an avenue for people from different locations throughout the world to explore the YOV and experience the atmosphere of the sports events in Singapore
format text
author CHUA, Zin-Yan
KANG, Yilin
JIANG, Xing
PANG, Kah-Hoe
GREGORY, Andrew C.
TAN, Chi-Yun
WONG, Wai-Lun
Ah-Hwee TAN,
ONG, Yew-Soon
MIAO, Chunyan
author_facet CHUA, Zin-Yan
KANG, Yilin
JIANG, Xing
PANG, Kah-Hoe
GREGORY, Andrew C.
TAN, Chi-Yun
WONG, Wai-Lun
Ah-Hwee TAN,
ONG, Yew-Soon
MIAO, Chunyan
author_sort CHUA, Zin-Yan
title Youth olympic village Co-Space
title_short Youth olympic village Co-Space
title_full Youth olympic village Co-Space
title_fullStr Youth olympic village Co-Space
title_full_unstemmed Youth olympic village Co-Space
title_sort youth olympic village co-space
publisher Institutional Knowledge at Singapore Management University
publishDate 2010
url https://ink.library.smu.edu.sg/sis_research/6803
https://ink.library.smu.edu.sg/context/sis_research/article/7806/viewcontent/Youth_Olympic_Village_Co_Space___CW_2010.pdf
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