Wuji: Automatic online combat game testing using evolutionary deep reinforcement learning
—Game testing has been long recognized as a notoriously challenging task, which mainly relies on manual playing and scripting based testing in game industry. Even until recently, automated game testing still remains to be largely untouched niche. A key challenge is that game testing often requires t...
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sg-smu-ink.sis_research-80682022-04-07T08:18:50Z Wuji: Automatic online combat game testing using evolutionary deep reinforcement learning ZHENG, Yan XIE, Xiaofei SU, Ting MA, Lei HAO, Jianye MENG, Zhaopeng LIU, Yang SHEN, Ruimin CHEN, Yingfeng FAN, Changjie —Game testing has been long recognized as a notoriously challenging task, which mainly relies on manual playing and scripting based testing in game industry. Even until recently, automated game testing still remains to be largely untouched niche. A key challenge is that game testing often requires to play the game as a sequential decision process. A bug may only be triggered until completing certain difficult intermediate tasks, which requires a certain level of intelligence. The recent success of deep reinforcement learning (DRL) sheds light on advancing automated game testing, without human competitive intelligent support. However, the existing DRLs mostly focus on winning the game rather than game testing. To bridge the gap, in this paper, we first perform an in-depth analysis of 1349 real bugs from four real-world commercial game products. Based on this, we propose four oracles to support automated game testing, and further propose Wuji, an on-the-fly game testing framework, which leverages evolutionary algorithms, DRL and multi-objective optimization to perform automatic game testing. Wuji balances between winning the game and exploring the space of the game. Winning the game allows the agent to make progress in the game, while space exploration increases the possibility of discovering bugs. We conduct a large-scale evaluation on a simple game and two popular commercial games. The results demonstrate the effectiveness of Wuji in exploring space and detecting bugs. Moreover, Wuji found 3 previously unknown bugs1 , which have been confirmed by the developers, in the commercial games 2019-11-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/7065 info:doi/10.1109/ASE.2019.00077 https://ink.library.smu.edu.sg/context/sis_research/article/8068/viewcontent/e38c5f3d60a830785f1bdd8b69563c45.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Testing Artificial Intelligence Deep Reinforcement Learning Evolutionary Multi-Objective Optimizatio Software Engineering |
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Testing Artificial Intelligence Deep Reinforcement Learning Evolutionary Multi-Objective Optimizatio Software Engineering ZHENG, Yan XIE, Xiaofei SU, Ting MA, Lei HAO, Jianye MENG, Zhaopeng LIU, Yang SHEN, Ruimin CHEN, Yingfeng FAN, Changjie Wuji: Automatic online combat game testing using evolutionary deep reinforcement learning |
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—Game testing has been long recognized as a notoriously challenging task, which mainly relies on manual playing and scripting based testing in game industry. Even until recently, automated game testing still remains to be largely untouched niche. A key challenge is that game testing often requires to play the game as a sequential decision process. A bug may only be triggered until completing certain difficult intermediate tasks, which requires a certain level of intelligence. The recent success of deep reinforcement learning (DRL) sheds light on advancing automated game testing, without human competitive intelligent support. However, the existing DRLs mostly focus on winning the game rather than game testing. To bridge the gap, in this paper, we first perform an in-depth analysis of 1349 real bugs from four real-world commercial game products. Based on this, we propose four oracles to support automated game testing, and further propose Wuji, an on-the-fly game testing framework, which leverages evolutionary algorithms, DRL and multi-objective optimization to perform automatic game testing. Wuji balances between winning the game and exploring the space of the game. Winning the game allows the agent to make progress in the game, while space exploration increases the possibility of discovering bugs. We conduct a large-scale evaluation on a simple game and two popular commercial games. The results demonstrate the effectiveness of Wuji in exploring space and detecting bugs. Moreover, Wuji found 3 previously unknown bugs1 , which have been confirmed by the developers, in the commercial games |
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text |
author |
ZHENG, Yan XIE, Xiaofei SU, Ting MA, Lei HAO, Jianye MENG, Zhaopeng LIU, Yang SHEN, Ruimin CHEN, Yingfeng FAN, Changjie |
author_facet |
ZHENG, Yan XIE, Xiaofei SU, Ting MA, Lei HAO, Jianye MENG, Zhaopeng LIU, Yang SHEN, Ruimin CHEN, Yingfeng FAN, Changjie |
author_sort |
ZHENG, Yan |
title |
Wuji: Automatic online combat game testing using evolutionary deep reinforcement learning |
title_short |
Wuji: Automatic online combat game testing using evolutionary deep reinforcement learning |
title_full |
Wuji: Automatic online combat game testing using evolutionary deep reinforcement learning |
title_fullStr |
Wuji: Automatic online combat game testing using evolutionary deep reinforcement learning |
title_full_unstemmed |
Wuji: Automatic online combat game testing using evolutionary deep reinforcement learning |
title_sort |
wuji: automatic online combat game testing using evolutionary deep reinforcement learning |
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Institutional Knowledge at Singapore Management University |
publishDate |
2019 |
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https://ink.library.smu.edu.sg/sis_research/7065 https://ink.library.smu.edu.sg/context/sis_research/article/8068/viewcontent/e38c5f3d60a830785f1bdd8b69563c45.pdf |
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