Understanding continuance intention toward crowdsourcing games: A longitudinal investigation

Given the increasing popularity of gamified crowdsourcing, the study reported here involved examining determinants of users' continuance intention toward crowdsourcing games, both with longitudinal data and reference to a revised unified theory of acceptance and use of technology (UTAUT). At th...

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Main Authors: WANG, Xiaohui, GOH, Dion Hoe-Lian, LIM, Ee-peng
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Language:English
Published: Institutional Knowledge at Singapore Management University 2020
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Online Access:https://ink.library.smu.edu.sg/sis_research/7134
https://ink.library.smu.edu.sg/context/sis_research/article/8137/viewcontent/2020_Wangetal_IJHCI.pdf
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spelling sg-smu-ink.sis_research-81372022-04-22T04:30:28Z Understanding continuance intention toward crowdsourcing games: A longitudinal investigation WANG, Xiaohui GOH, Dion Hoe-Lian LIM, Ee-peng Given the increasing popularity of gamified crowdsourcing, the study reported here involved examining determinants of users' continuance intention toward crowdsourcing games, both with longitudinal data and reference to a revised unified theory of acceptance and use of technology (UTAUT). At three time points, data were collected from an online survey about playing crowdsourcing games. Time-lagged regression, cross-temporal correlation, and structural equation modeling were performed to examine determinants of the acceptance of crowdsourcing games. Results indicate that the revised UTAUT2 is applicable to explaining the acceptance of crowdsourcing games. Not only did effort expectancy, hedonic motivation, and social influence directly affect users’ continuance intention toward crowdsourcing games, but time-based variations also emerged in users’ perceptions and acceptance of the games and in how their perceptions affect their acceptance. The findings answer the call for a context-specific acceptance model and the identification of factors of adopting gamification. 2020-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/7134 info:doi/10.1080/10447318.2020.1724010 https://ink.library.smu.edu.sg/context/sis_research/article/8137/viewcontent/2020_Wangetal_IJHCI.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Numerical Analysis and Scientific Computing
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Numerical Analysis and Scientific Computing
spellingShingle Numerical Analysis and Scientific Computing
WANG, Xiaohui
GOH, Dion Hoe-Lian
LIM, Ee-peng
Understanding continuance intention toward crowdsourcing games: A longitudinal investigation
description Given the increasing popularity of gamified crowdsourcing, the study reported here involved examining determinants of users' continuance intention toward crowdsourcing games, both with longitudinal data and reference to a revised unified theory of acceptance and use of technology (UTAUT). At three time points, data were collected from an online survey about playing crowdsourcing games. Time-lagged regression, cross-temporal correlation, and structural equation modeling were performed to examine determinants of the acceptance of crowdsourcing games. Results indicate that the revised UTAUT2 is applicable to explaining the acceptance of crowdsourcing games. Not only did effort expectancy, hedonic motivation, and social influence directly affect users’ continuance intention toward crowdsourcing games, but time-based variations also emerged in users’ perceptions and acceptance of the games and in how their perceptions affect their acceptance. The findings answer the call for a context-specific acceptance model and the identification of factors of adopting gamification.
format text
author WANG, Xiaohui
GOH, Dion Hoe-Lian
LIM, Ee-peng
author_facet WANG, Xiaohui
GOH, Dion Hoe-Lian
LIM, Ee-peng
author_sort WANG, Xiaohui
title Understanding continuance intention toward crowdsourcing games: A longitudinal investigation
title_short Understanding continuance intention toward crowdsourcing games: A longitudinal investigation
title_full Understanding continuance intention toward crowdsourcing games: A longitudinal investigation
title_fullStr Understanding continuance intention toward crowdsourcing games: A longitudinal investigation
title_full_unstemmed Understanding continuance intention toward crowdsourcing games: A longitudinal investigation
title_sort understanding continuance intention toward crowdsourcing games: a longitudinal investigation
publisher Institutional Knowledge at Singapore Management University
publishDate 2020
url https://ink.library.smu.edu.sg/sis_research/7134
https://ink.library.smu.edu.sg/context/sis_research/article/8137/viewcontent/2020_Wangetal_IJHCI.pdf
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