Make your own sprites: Aliasing-aware and cell-controllable pixelization

Pixel art is a unique art style with the appearance of low resolution images. In this paper, we propose a data-driven pixelization method that can produce sharp and crisp cell effects with controllable cell sizes. Our approach overcomes the limitation of existing learning-based methods in cell size...

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Main Authors: WU, Zongwei, CHAI, Liangyu, ZHAO, Nanxuan, DENG, Bailin, LIU, Yongtuo, WEN, Qiang, WANG, Junle, Shengfeng HE
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Language:English
Published: Institutional Knowledge at Singapore Management University 2022
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Online Access:https://ink.library.smu.edu.sg/sis_research/7872
https://ink.library.smu.edu.sg/context/sis_research/article/8875/viewcontent/3550454.3555482.pdf
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spelling sg-smu-ink.sis_research-88752024-02-16T08:07:39Z Make your own sprites: Aliasing-aware and cell-controllable pixelization WU, Zongwei CHAI, Liangyu ZHAO, Nanxuan DENG, Bailin LIU, Yongtuo WEN, Qiang WANG, Junle Shengfeng HE, Pixel art is a unique art style with the appearance of low resolution images. In this paper, we propose a data-driven pixelization method that can produce sharp and crisp cell effects with controllable cell sizes. Our approach overcomes the limitation of existing learning-based methods in cell size control by introducing a reference pixel art to explicitly regularize the cell structure. In particular, the cell structure features of the reference pixel art are used as an auxiliary input for the pixelization process, and for measuring the style similarity between the generated result and the reference pixel art. Furthermore, we disentangle the pixelization process into specific cellaware and aliasing-aware stages, mitigating the ambiguities in joint learning of cell size, aliasing effect, and color assignment. To train our model, we construct a dedicated pixel art dataset and augment it with different cell sizes and different degrees of anti-aliasing effects. Extensive experiments demonstrate its superior performance over state-of-the-arts in terms of cell sharpness and perceptual expressiveness. We also show promising results of video game pixelization for the first time. Code and dataset are available at https://github.com/WuZongWei6/Pixelization. 2022-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/7872 info:doi/10.1145/3550454.3555482 https://ink.library.smu.edu.sg/context/sis_research/article/8875/viewcontent/3550454.3555482.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Pixelization Generative Adversarial Networks Image-to-Image Translation Graphics and Human Computer Interfaces
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Pixelization
Generative Adversarial Networks
Image-to-Image Translation
Graphics and Human Computer Interfaces
spellingShingle Pixelization
Generative Adversarial Networks
Image-to-Image Translation
Graphics and Human Computer Interfaces
WU, Zongwei
CHAI, Liangyu
ZHAO, Nanxuan
DENG, Bailin
LIU, Yongtuo
WEN, Qiang
WANG, Junle
Shengfeng HE,
Make your own sprites: Aliasing-aware and cell-controllable pixelization
description Pixel art is a unique art style with the appearance of low resolution images. In this paper, we propose a data-driven pixelization method that can produce sharp and crisp cell effects with controllable cell sizes. Our approach overcomes the limitation of existing learning-based methods in cell size control by introducing a reference pixel art to explicitly regularize the cell structure. In particular, the cell structure features of the reference pixel art are used as an auxiliary input for the pixelization process, and for measuring the style similarity between the generated result and the reference pixel art. Furthermore, we disentangle the pixelization process into specific cellaware and aliasing-aware stages, mitigating the ambiguities in joint learning of cell size, aliasing effect, and color assignment. To train our model, we construct a dedicated pixel art dataset and augment it with different cell sizes and different degrees of anti-aliasing effects. Extensive experiments demonstrate its superior performance over state-of-the-arts in terms of cell sharpness and perceptual expressiveness. We also show promising results of video game pixelization for the first time. Code and dataset are available at https://github.com/WuZongWei6/Pixelization.
format text
author WU, Zongwei
CHAI, Liangyu
ZHAO, Nanxuan
DENG, Bailin
LIU, Yongtuo
WEN, Qiang
WANG, Junle
Shengfeng HE,
author_facet WU, Zongwei
CHAI, Liangyu
ZHAO, Nanxuan
DENG, Bailin
LIU, Yongtuo
WEN, Qiang
WANG, Junle
Shengfeng HE,
author_sort WU, Zongwei
title Make your own sprites: Aliasing-aware and cell-controllable pixelization
title_short Make your own sprites: Aliasing-aware and cell-controllable pixelization
title_full Make your own sprites: Aliasing-aware and cell-controllable pixelization
title_fullStr Make your own sprites: Aliasing-aware and cell-controllable pixelization
title_full_unstemmed Make your own sprites: Aliasing-aware and cell-controllable pixelization
title_sort make your own sprites: aliasing-aware and cell-controllable pixelization
publisher Institutional Knowledge at Singapore Management University
publishDate 2022
url https://ink.library.smu.edu.sg/sis_research/7872
https://ink.library.smu.edu.sg/context/sis_research/article/8875/viewcontent/3550454.3555482.pdf
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