Why players use pings and annotations in Dota 2
Groupware research has long focused on representing gestures as a means to facilitate collaboration. However, this work has not led to wide support of gesturing in commercial groupware systems. In contrast, Dota 2, a popular MOBA game, provides two frequently-used gesturing tools: annotations - free...
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sg-smu-ink.sis_research-89182023-07-14T05:00:03Z Why players use pings and annotations in Dota 2 WUERTZ, Jason BATEMAN, Scott TANG, Anthony Groupware research has long focused on representing gestures as a means to facilitate collaboration. However, this work has not led to wide support of gesturing in commercial groupware systems. In contrast, Dota 2, a popular MOBA game, provides two frequently-used gesturing tools: annotations - freely drawn lines on top of the gamespace - and pings - a combination of animation and sound indicating a point of interest. While gesturing tools are important for quickly coordinating with teammates in Dota 2, there is little information about how and why people use them. To gather this information, we performed two complementary studies: an interaction analysis of eight game replays, and a survey of 167 experienced players. Our findings include: six distinct motivations for the use of gesturing tools; when and how frequently gesture motivations occur during games; and, that players find pings an essential tool for winning, but not annotations. Our findings provide new directions for the design of gesturing tools in groupware and online games. 2017-05-11T07:00:00Z text https://ink.library.smu.edu.sg/sis_research/7915 info:doi/10.1145/3025453.3025967 Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Annotations Communication tools Dota 2 Gestures Groupware MOBAs Motivation Online games Pings Information Security |
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Annotations Communication tools Dota 2 Gestures Groupware MOBAs Motivation Online games Pings Information Security WUERTZ, Jason BATEMAN, Scott TANG, Anthony Why players use pings and annotations in Dota 2 |
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Groupware research has long focused on representing gestures as a means to facilitate collaboration. However, this work has not led to wide support of gesturing in commercial groupware systems. In contrast, Dota 2, a popular MOBA game, provides two frequently-used gesturing tools: annotations - freely drawn lines on top of the gamespace - and pings - a combination of animation and sound indicating a point of interest. While gesturing tools are important for quickly coordinating with teammates in Dota 2, there is little information about how and why people use them. To gather this information, we performed two complementary studies: an interaction analysis of eight game replays, and a survey of 167 experienced players. Our findings include: six distinct motivations for the use of gesturing tools; when and how frequently gesture motivations occur during games; and, that players find pings an essential tool for winning, but not annotations. Our findings provide new directions for the design of gesturing tools in groupware and online games. |
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WUERTZ, Jason BATEMAN, Scott TANG, Anthony |
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WUERTZ, Jason BATEMAN, Scott TANG, Anthony |
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WUERTZ, Jason |
title |
Why players use pings and annotations in Dota 2 |
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Why players use pings and annotations in Dota 2 |
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Why players use pings and annotations in Dota 2 |
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Why players use pings and annotations in Dota 2 |
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Why players use pings and annotations in Dota 2 |
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why players use pings and annotations in dota 2 |
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Institutional Knowledge at Singapore Management University |
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2017 |
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https://ink.library.smu.edu.sg/sis_research/7915 |
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