Why players use pings and annotations in Dota 2

Groupware research has long focused on representing gestures as a means to facilitate collaboration. However, this work has not led to wide support of gesturing in commercial groupware systems. In contrast, Dota 2, a popular MOBA game, provides two frequently-used gesturing tools: annotations - free...

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Main Authors: WUERTZ, Jason, BATEMAN, Scott, TANG, Anthony
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2017
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Online Access:https://ink.library.smu.edu.sg/sis_research/7915
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-89182023-07-14T05:00:03Z Why players use pings and annotations in Dota 2 WUERTZ, Jason BATEMAN, Scott TANG, Anthony Groupware research has long focused on representing gestures as a means to facilitate collaboration. However, this work has not led to wide support of gesturing in commercial groupware systems. In contrast, Dota 2, a popular MOBA game, provides two frequently-used gesturing tools: annotations - freely drawn lines on top of the gamespace - and pings - a combination of animation and sound indicating a point of interest. While gesturing tools are important for quickly coordinating with teammates in Dota 2, there is little information about how and why people use them. To gather this information, we performed two complementary studies: an interaction analysis of eight game replays, and a survey of 167 experienced players. Our findings include: six distinct motivations for the use of gesturing tools; when and how frequently gesture motivations occur during games; and, that players find pings an essential tool for winning, but not annotations. Our findings provide new directions for the design of gesturing tools in groupware and online games. 2017-05-11T07:00:00Z text https://ink.library.smu.edu.sg/sis_research/7915 info:doi/10.1145/3025453.3025967 Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Annotations Communication tools Dota 2 Gestures Groupware MOBAs Motivation Online games Pings Information Security
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Annotations
Communication tools
Dota 2
Gestures
Groupware
MOBAs
Motivation
Online games
Pings
Information Security
spellingShingle Annotations
Communication tools
Dota 2
Gestures
Groupware
MOBAs
Motivation
Online games
Pings
Information Security
WUERTZ, Jason
BATEMAN, Scott
TANG, Anthony
Why players use pings and annotations in Dota 2
description Groupware research has long focused on representing gestures as a means to facilitate collaboration. However, this work has not led to wide support of gesturing in commercial groupware systems. In contrast, Dota 2, a popular MOBA game, provides two frequently-used gesturing tools: annotations - freely drawn lines on top of the gamespace - and pings - a combination of animation and sound indicating a point of interest. While gesturing tools are important for quickly coordinating with teammates in Dota 2, there is little information about how and why people use them. To gather this information, we performed two complementary studies: an interaction analysis of eight game replays, and a survey of 167 experienced players. Our findings include: six distinct motivations for the use of gesturing tools; when and how frequently gesture motivations occur during games; and, that players find pings an essential tool for winning, but not annotations. Our findings provide new directions for the design of gesturing tools in groupware and online games.
format text
author WUERTZ, Jason
BATEMAN, Scott
TANG, Anthony
author_facet WUERTZ, Jason
BATEMAN, Scott
TANG, Anthony
author_sort WUERTZ, Jason
title Why players use pings and annotations in Dota 2
title_short Why players use pings and annotations in Dota 2
title_full Why players use pings and annotations in Dota 2
title_fullStr Why players use pings and annotations in Dota 2
title_full_unstemmed Why players use pings and annotations in Dota 2
title_sort why players use pings and annotations in dota 2
publisher Institutional Knowledge at Singapore Management University
publishDate 2017
url https://ink.library.smu.edu.sg/sis_research/7915
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