Designing visuo-haptic illusions with proxies in virtual reality: Exploration of grasp, movement trajectory and object mass

Visuo-haptic illusions are a method to expand proxy-based interactions in VR by introducing unnoticeable discrepancies between the virtual and real world. Yet how different design variables affect the illusions with proxies is still unclear. To unpack a subset of variables, we conducted two user stu...

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Main Authors: FEICK, Martin, REGITZ, Kora Persephone, TANG, Anthony, KRUGER, Antonio
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Language:English
Published: Institutional Knowledge at Singapore Management University 2022
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Online Access:https://ink.library.smu.edu.sg/sis_research/7960
https://ink.library.smu.edu.sg/context/sis_research/article/8963/viewcontent/3491102.3517671.pdf
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spelling sg-smu-ink.sis_research-89632023-08-15T01:30:06Z Designing visuo-haptic illusions with proxies in virtual reality: Exploration of grasp, movement trajectory and object mass FEICK, Martin REGITZ, Kora Persephone TANG, Anthony KRUGER, Antonio Visuo-haptic illusions are a method to expand proxy-based interactions in VR by introducing unnoticeable discrepancies between the virtual and real world. Yet how different design variables affect the illusions with proxies is still unclear. To unpack a subset of variables, we conducted two user studies with 48 participants to explore the impact of (1) different grasping types and movement trajectories, and (2) different grasping types and object masses on the discrepancy which may be introduced. Our Bayes analysis suggests that grasping types and object masses (≤ 500 g) did not noticeably affect the discrepancy, but for movement trajectory, results were inconclusive. Further, we identified a significant difference between (un)restricted movement trajectories. Our data shows considerable differences in participants’ proprioceptive accuracy, which seem to correlate with their prior VR experience. Finally, we illustrate the impact of our key findings on the visuo-haptic illusion design process by showcasing a new design workflow. 2022-05-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/7960 info:doi/10.1145/3491102.3517671 https://ink.library.smu.edu.sg/context/sis_research/article/8963/viewcontent/3491102.3517671.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Visuo-Haptic Illusions Grasp Movement Trajectory Object Mass Graphics and Human Computer Interfaces
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Visuo-Haptic Illusions
Grasp
Movement Trajectory
Object Mass
Graphics and Human Computer Interfaces
spellingShingle Visuo-Haptic Illusions
Grasp
Movement Trajectory
Object Mass
Graphics and Human Computer Interfaces
FEICK, Martin
REGITZ, Kora Persephone
TANG, Anthony
KRUGER, Antonio
Designing visuo-haptic illusions with proxies in virtual reality: Exploration of grasp, movement trajectory and object mass
description Visuo-haptic illusions are a method to expand proxy-based interactions in VR by introducing unnoticeable discrepancies between the virtual and real world. Yet how different design variables affect the illusions with proxies is still unclear. To unpack a subset of variables, we conducted two user studies with 48 participants to explore the impact of (1) different grasping types and movement trajectories, and (2) different grasping types and object masses on the discrepancy which may be introduced. Our Bayes analysis suggests that grasping types and object masses (≤ 500 g) did not noticeably affect the discrepancy, but for movement trajectory, results were inconclusive. Further, we identified a significant difference between (un)restricted movement trajectories. Our data shows considerable differences in participants’ proprioceptive accuracy, which seem to correlate with their prior VR experience. Finally, we illustrate the impact of our key findings on the visuo-haptic illusion design process by showcasing a new design workflow.
format text
author FEICK, Martin
REGITZ, Kora Persephone
TANG, Anthony
KRUGER, Antonio
author_facet FEICK, Martin
REGITZ, Kora Persephone
TANG, Anthony
KRUGER, Antonio
author_sort FEICK, Martin
title Designing visuo-haptic illusions with proxies in virtual reality: Exploration of grasp, movement trajectory and object mass
title_short Designing visuo-haptic illusions with proxies in virtual reality: Exploration of grasp, movement trajectory and object mass
title_full Designing visuo-haptic illusions with proxies in virtual reality: Exploration of grasp, movement trajectory and object mass
title_fullStr Designing visuo-haptic illusions with proxies in virtual reality: Exploration of grasp, movement trajectory and object mass
title_full_unstemmed Designing visuo-haptic illusions with proxies in virtual reality: Exploration of grasp, movement trajectory and object mass
title_sort designing visuo-haptic illusions with proxies in virtual reality: exploration of grasp, movement trajectory and object mass
publisher Institutional Knowledge at Singapore Management University
publishDate 2022
url https://ink.library.smu.edu.sg/sis_research/7960
https://ink.library.smu.edu.sg/context/sis_research/article/8963/viewcontent/3491102.3517671.pdf
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