Tangi: Tangible proxies for embodied object exploration and manipulation in virtual reality
Exploring and manipulating complex virtual objects is challenging due to limitations of conventional controllers and free-hand interaction techniques. We present the TanGi toolkit which enables novices to rapidly build physical proxy objects using Composable Shape Primitives. TanGi also provides Man...
Saved in:
Main Authors: | , , |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2020
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/sis_research/7964 https://ink.library.smu.edu.sg/context/sis_research/article/8967/viewcontent/2001.03021.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
id |
sg-smu-ink.sis_research-8967 |
---|---|
record_format |
dspace |
spelling |
sg-smu-ink.sis_research-89672023-08-15T01:31:52Z Tangi: Tangible proxies for embodied object exploration and manipulation in virtual reality FEICK, Martin BATEMAN, Scott TANG, Anthony TANG, Anthony Exploring and manipulating complex virtual objects is challenging due to limitations of conventional controllers and free-hand interaction techniques. We present the TanGi toolkit which enables novices to rapidly build physical proxy objects using Composable Shape Primitives. TanGi also provides Manipulators allowing users to build objects including movable parts, making them suitable for rich object exploration and manipulation in VR. With a set of different use cases and applications we show the capabilities of the TanGi toolkit and evaluate its use. In a study with 16 participants, we demonstrate that novices can quickly build physical proxy objects using the Composable Shape Primitives and explore how different levels of object embodiment affect virtual object exploration. In a second study with 12 participants we evaluate TanGi's Manipulators and investigate the effectiveness of embodied interaction. Findings from this study show that TanGi's proxies outperform traditional controllers and were generally favored by participants. 2020-11-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/7964 info:doi/10.1109/ISMAR50242.2020.00042 https://ink.library.smu.edu.sg/context/sis_research/article/8967/viewcontent/2001.03021.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Tangible Interfaces Tangible Proxy Objects Virtual Reality VR Object Exploration and Manipulation Graphics and Human Computer Interfaces |
institution |
Singapore Management University |
building |
SMU Libraries |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
SMU Libraries |
collection |
InK@SMU |
language |
English |
topic |
Tangible Interfaces Tangible Proxy Objects Virtual Reality VR Object Exploration and Manipulation Graphics and Human Computer Interfaces |
spellingShingle |
Tangible Interfaces Tangible Proxy Objects Virtual Reality VR Object Exploration and Manipulation Graphics and Human Computer Interfaces FEICK, Martin BATEMAN, Scott TANG, Anthony TANG, Anthony Tangi: Tangible proxies for embodied object exploration and manipulation in virtual reality |
description |
Exploring and manipulating complex virtual objects is challenging due to limitations of conventional controllers and free-hand interaction techniques. We present the TanGi toolkit which enables novices to rapidly build physical proxy objects using Composable Shape Primitives. TanGi also provides Manipulators allowing users to build objects including movable parts, making them suitable for rich object exploration and manipulation in VR. With a set of different use cases and applications we show the capabilities of the TanGi toolkit and evaluate its use. In a study with 16 participants, we demonstrate that novices can quickly build physical proxy objects using the Composable Shape Primitives and explore how different levels of object embodiment affect virtual object exploration. In a second study with 12 participants we evaluate TanGi's Manipulators and investigate the effectiveness of embodied interaction. Findings from this study show that TanGi's proxies outperform traditional controllers and were generally favored by participants. |
format |
text |
author |
FEICK, Martin BATEMAN, Scott TANG, Anthony TANG, Anthony |
author_facet |
FEICK, Martin BATEMAN, Scott TANG, Anthony TANG, Anthony |
author_sort |
FEICK, Martin |
title |
Tangi: Tangible proxies for embodied object exploration and manipulation in virtual reality |
title_short |
Tangi: Tangible proxies for embodied object exploration and manipulation in virtual reality |
title_full |
Tangi: Tangible proxies for embodied object exploration and manipulation in virtual reality |
title_fullStr |
Tangi: Tangible proxies for embodied object exploration and manipulation in virtual reality |
title_full_unstemmed |
Tangi: Tangible proxies for embodied object exploration and manipulation in virtual reality |
title_sort |
tangi: tangible proxies for embodied object exploration and manipulation in virtual reality |
publisher |
Institutional Knowledge at Singapore Management University |
publishDate |
2020 |
url |
https://ink.library.smu.edu.sg/sis_research/7964 https://ink.library.smu.edu.sg/context/sis_research/article/8967/viewcontent/2001.03021.pdf |
_version_ |
1779156909581926400 |