Eliciting usable gestures for multi-display environments
Multi-display environments (MDEs) have advanced rapidly in recent years, incorporating multi-touch tabletops, tablets, wall displays and even position tracking systems. Designers have proposed a variety of interesting gestures for use in an MDE, some of which involve a user moving their hands, arms,...
Saved in:
Main Authors: | , , , , |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2012
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/sis_research/7988 https://ink.library.smu.edu.sg/context/sis_research/article/8991/viewcontent/2396636.2396643.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
id |
sg-smu-ink.sis_research-8991 |
---|---|
record_format |
dspace |
spelling |
sg-smu-ink.sis_research-89912023-08-15T01:46:39Z Eliciting usable gestures for multi-display environments SEYED, Teddy BURNS, Chris COSTA SOUSA, Mario MAURER, Frank TANG, Anthony Multi-display environments (MDEs) have advanced rapidly in recent years, incorporating multi-touch tabletops, tablets, wall displays and even position tracking systems. Designers have proposed a variety of interesting gestures for use in an MDE, some of which involve a user moving their hands, arms, body or even a device itself. These gestures are often used as part of interactions to move data between the various components of an MDE, which is a longstanding research problem. But designers, not users, have created most of these gestures and concerns over implementation issues such as recognition may have influenced their design. We performed a user study to elicit these gestures directly from users, but found a low level of convergence among the gestures produced. This lack of agreement is important and we discuss its possible causes and the implication it has for designers. To assist designers, we present the most prevalent gestures and some of the underlying conceptual themes behind them. We also provide analysis of how certain factors such as distance and device type impact the choice of gestures and discuss how to apply them to real-world systems. 2012-12-01T08:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/7988 info:doi/10.1145/2396636.2396643 https://ink.library.smu.edu.sg/context/sis_research/article/8991/viewcontent/2396636.2396643.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University cross-device interaction gestures mobile devices multi-display environments multi-display interaction multi-surface environments tabletop touch Graphics and Human Computer Interfaces |
institution |
Singapore Management University |
building |
SMU Libraries |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
SMU Libraries |
collection |
InK@SMU |
language |
English |
topic |
cross-device interaction gestures mobile devices multi-display environments multi-display interaction multi-surface environments tabletop touch Graphics and Human Computer Interfaces |
spellingShingle |
cross-device interaction gestures mobile devices multi-display environments multi-display interaction multi-surface environments tabletop touch Graphics and Human Computer Interfaces SEYED, Teddy BURNS, Chris COSTA SOUSA, Mario MAURER, Frank TANG, Anthony Eliciting usable gestures for multi-display environments |
description |
Multi-display environments (MDEs) have advanced rapidly in recent years, incorporating multi-touch tabletops, tablets, wall displays and even position tracking systems. Designers have proposed a variety of interesting gestures for use in an MDE, some of which involve a user moving their hands, arms, body or even a device itself. These gestures are often used as part of interactions to move data between the various components of an MDE, which is a longstanding research problem. But designers, not users, have created most of these gestures and concerns over implementation issues such as recognition may have influenced their design. We performed a user study to elicit these gestures directly from users, but found a low level of convergence among the gestures produced. This lack of agreement is important and we discuss its possible causes and the implication it has for designers. To assist designers, we present the most prevalent gestures and some of the underlying conceptual themes behind them. We also provide analysis of how certain factors such as distance and device type impact the choice of gestures and discuss how to apply them to real-world systems. |
format |
text |
author |
SEYED, Teddy BURNS, Chris COSTA SOUSA, Mario MAURER, Frank TANG, Anthony |
author_facet |
SEYED, Teddy BURNS, Chris COSTA SOUSA, Mario MAURER, Frank TANG, Anthony |
author_sort |
SEYED, Teddy |
title |
Eliciting usable gestures for multi-display environments |
title_short |
Eliciting usable gestures for multi-display environments |
title_full |
Eliciting usable gestures for multi-display environments |
title_fullStr |
Eliciting usable gestures for multi-display environments |
title_full_unstemmed |
Eliciting usable gestures for multi-display environments |
title_sort |
eliciting usable gestures for multi-display environments |
publisher |
Institutional Knowledge at Singapore Management University |
publishDate |
2012 |
url |
https://ink.library.smu.edu.sg/sis_research/7988 https://ink.library.smu.edu.sg/context/sis_research/article/8991/viewcontent/2396636.2396643.pdf |
_version_ |
1779156921965608960 |