UbiSurface: A robotic touch surface for supporting mid-air planar interactions in room-scale VR

Room-scale VR has been considered an alternative to physical office workspaces. For office activities, users frequently require planar input methods, such as typing or handwriting, to quickly record annotations to virtual content. However, current off-The-shelf VR HMD setups rely on mid-Air interact...

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Main Authors: GOMI, Ryota, TAKASHIMA, Kazuki, ONISHI, Yuki, FUJITA, Kazuyuki, KITAMURA, Yoshifumi
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Language:English
Published: Institutional Knowledge at Singapore Management University 2023
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Online Access:https://ink.library.smu.edu.sg/sis_research/8383
https://ink.library.smu.edu.sg/context/sis_research/article/9386/viewcontent/UbiSurface_pvoa_cc_by.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-93862023-12-12T09:03:22Z UbiSurface: A robotic touch surface for supporting mid-air planar interactions in room-scale VR GOMI, Ryota TAKASHIMA, Kazuki ONISHI, Yuki FUJITA, Kazuyuki KITAMURA, Yoshifumi Room-scale VR has been considered an alternative to physical office workspaces. For office activities, users frequently require planar input methods, such as typing or handwriting, to quickly record annotations to virtual content. However, current off-The-shelf VR HMD setups rely on mid-Air interactions, which can cause arm fatigue and decrease input accuracy. To address this issue, we propose UbiSurface, a robotic touch surface that can automatically reposition itself to physically present a virtual planar input surface (VR whiteboard, VR canvas, etc.) to users and to permit them to achieve accurate and fatigue-less input while walking around a virtual room. We design and implement a prototype of UbiSurface that can dynamically change a canvas-sized touch surface's position, height, and pitch and yaw angles to adapt to virtual surfaces spatially arranged at various locations and angles around a virtual room. We then conduct studies to validate its technical performance and examine how UbiSurface facilitates the user's primary mid-Air planar interactions, such as painting and writing in a room-scale VR setup. Our results indicate that this system reduces arm fatigue and increases input accuracy, especially for writing tasks. We then discuss the potential benefits and challenges of robotic touch devices for future room-scale VR setups. 2023-10-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/8383 info:doi/10.1145/3626479 https://ink.library.smu.edu.sg/context/sis_research/article/9386/viewcontent/UbiSurface_pvoa_cc_by.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University distributed encountered type haptics haptics inflatable mobile robots virtual reality Graphics and Human Computer Interfaces Software Engineering
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic distributed encountered type haptics
haptics
inflatable
mobile robots
virtual reality
Graphics and Human Computer Interfaces
Software Engineering
spellingShingle distributed encountered type haptics
haptics
inflatable
mobile robots
virtual reality
Graphics and Human Computer Interfaces
Software Engineering
GOMI, Ryota
TAKASHIMA, Kazuki
ONISHI, Yuki
FUJITA, Kazuyuki
KITAMURA, Yoshifumi
UbiSurface: A robotic touch surface for supporting mid-air planar interactions in room-scale VR
description Room-scale VR has been considered an alternative to physical office workspaces. For office activities, users frequently require planar input methods, such as typing or handwriting, to quickly record annotations to virtual content. However, current off-The-shelf VR HMD setups rely on mid-Air interactions, which can cause arm fatigue and decrease input accuracy. To address this issue, we propose UbiSurface, a robotic touch surface that can automatically reposition itself to physically present a virtual planar input surface (VR whiteboard, VR canvas, etc.) to users and to permit them to achieve accurate and fatigue-less input while walking around a virtual room. We design and implement a prototype of UbiSurface that can dynamically change a canvas-sized touch surface's position, height, and pitch and yaw angles to adapt to virtual surfaces spatially arranged at various locations and angles around a virtual room. We then conduct studies to validate its technical performance and examine how UbiSurface facilitates the user's primary mid-Air planar interactions, such as painting and writing in a room-scale VR setup. Our results indicate that this system reduces arm fatigue and increases input accuracy, especially for writing tasks. We then discuss the potential benefits and challenges of robotic touch devices for future room-scale VR setups.
format text
author GOMI, Ryota
TAKASHIMA, Kazuki
ONISHI, Yuki
FUJITA, Kazuyuki
KITAMURA, Yoshifumi
author_facet GOMI, Ryota
TAKASHIMA, Kazuki
ONISHI, Yuki
FUJITA, Kazuyuki
KITAMURA, Yoshifumi
author_sort GOMI, Ryota
title UbiSurface: A robotic touch surface for supporting mid-air planar interactions in room-scale VR
title_short UbiSurface: A robotic touch surface for supporting mid-air planar interactions in room-scale VR
title_full UbiSurface: A robotic touch surface for supporting mid-air planar interactions in room-scale VR
title_fullStr UbiSurface: A robotic touch surface for supporting mid-air planar interactions in room-scale VR
title_full_unstemmed UbiSurface: A robotic touch surface for supporting mid-air planar interactions in room-scale VR
title_sort ubisurface: a robotic touch surface for supporting mid-air planar interactions in room-scale vr
publisher Institutional Knowledge at Singapore Management University
publishDate 2023
url https://ink.library.smu.edu.sg/sis_research/8383
https://ink.library.smu.edu.sg/context/sis_research/article/9386/viewcontent/UbiSurface_pvoa_cc_by.pdf
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