An efficient adaptive vortex particle method for real-time smoke simulation

Smoke simulation is one of the interesting topics in computer animation and it usually involves turbulence generation. Efficient generation of realistic turbulent flows becomes one of the challenges in smoke simulation. Vortex particle method, which is a hybrid method that combines grid-based and pa...

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Main Authors: HE, Shengfeng, WONG, Hon-Cheng, WONG, Un-Hong
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Language:English
Published: Institutional Knowledge at Singapore Management University 2011
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Online Access:https://ink.library.smu.edu.sg/sis_research/8421
https://ink.library.smu.edu.sg/context/sis_research/article/9424/viewcontent/An_Efficient_Adaptive_Vortex_Particle_Method_for_Real_Time_Smoke_Simulation.pdf
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spelling sg-smu-ink.sis_research-94242024-01-09T03:30:57Z An efficient adaptive vortex particle method for real-time smoke simulation HE, Shengfeng WONG, Hon-Cheng WONG, Un-Hong Smoke simulation is one of the interesting topics in computer animation and it usually involves turbulence generation. Efficient generation of realistic turbulent flows becomes one of the challenges in smoke simulation. Vortex particle method, which is a hybrid method that combines grid-based and particle-based approaches, is often used for generating turbulent details. However, it may cause irrational artifacts due to its initial condition and vorticity forcing approach used. In this paper, a new vorticity forcing approach based on the spatial adaptive vorticity confinement is proposed to address this problem. In this approach, the spatial adaptive vorticity confinement force varies with helicity, leading to the fact that the grid-based simulation driven by the vortex particle is now based on the velocity field. Furthermore, we introduce an adaptive vortex particle approach to improve the computational efficiency of the simulation by making the influencing region adapt with the velocity and eliminating those particles with zero velocity in the vorticity forcing method. A parallel smoke simulator integrating our approaches has been implemented using GPUswith CUDA. Experimental results demonstrate that our proposed methods are efficient and effective for real-time smoke simulation. 2011-09-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/8421 info:doi/10.1109/cad/graphics.2011.69 https://ink.library.smu.edu.sg/context/sis_research/article/9424/viewcontent/An_Efficient_Adaptive_Vortex_Particle_Method_for_Real_Time_Smoke_Simulation.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Computer animation GPU; Grid-based Grid-based simulation Helicities Hybrid method Initial conditions Smoke simulation Spatial vorticity confinement Turbulence generation Velocity field Vortex particle method Vortex particles Vorticity confinement Zero velocity Databases and Information Systems
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Computer animation
GPU; Grid-based
Grid-based simulation
Helicities
Hybrid method
Initial conditions
Smoke simulation
Spatial vorticity confinement
Turbulence generation
Velocity field
Vortex particle method
Vortex particles
Vorticity confinement
Zero velocity
Databases and Information Systems
spellingShingle Computer animation
GPU; Grid-based
Grid-based simulation
Helicities
Hybrid method
Initial conditions
Smoke simulation
Spatial vorticity confinement
Turbulence generation
Velocity field
Vortex particle method
Vortex particles
Vorticity confinement
Zero velocity
Databases and Information Systems
HE, Shengfeng
WONG, Hon-Cheng
WONG, Un-Hong
An efficient adaptive vortex particle method for real-time smoke simulation
description Smoke simulation is one of the interesting topics in computer animation and it usually involves turbulence generation. Efficient generation of realistic turbulent flows becomes one of the challenges in smoke simulation. Vortex particle method, which is a hybrid method that combines grid-based and particle-based approaches, is often used for generating turbulent details. However, it may cause irrational artifacts due to its initial condition and vorticity forcing approach used. In this paper, a new vorticity forcing approach based on the spatial adaptive vorticity confinement is proposed to address this problem. In this approach, the spatial adaptive vorticity confinement force varies with helicity, leading to the fact that the grid-based simulation driven by the vortex particle is now based on the velocity field. Furthermore, we introduce an adaptive vortex particle approach to improve the computational efficiency of the simulation by making the influencing region adapt with the velocity and eliminating those particles with zero velocity in the vorticity forcing method. A parallel smoke simulator integrating our approaches has been implemented using GPUswith CUDA. Experimental results demonstrate that our proposed methods are efficient and effective for real-time smoke simulation.
format text
author HE, Shengfeng
WONG, Hon-Cheng
WONG, Un-Hong
author_facet HE, Shengfeng
WONG, Hon-Cheng
WONG, Un-Hong
author_sort HE, Shengfeng
title An efficient adaptive vortex particle method for real-time smoke simulation
title_short An efficient adaptive vortex particle method for real-time smoke simulation
title_full An efficient adaptive vortex particle method for real-time smoke simulation
title_fullStr An efficient adaptive vortex particle method for real-time smoke simulation
title_full_unstemmed An efficient adaptive vortex particle method for real-time smoke simulation
title_sort efficient adaptive vortex particle method for real-time smoke simulation
publisher Institutional Knowledge at Singapore Management University
publishDate 2011
url https://ink.library.smu.edu.sg/sis_research/8421
https://ink.library.smu.edu.sg/context/sis_research/article/9424/viewcontent/An_Efficient_Adaptive_Vortex_Particle_Method_for_Real_Time_Smoke_Simulation.pdf
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