A preliminary evaluation of a gamification framework to jump start collaboration behavior change
In this notes paper we report on a preliminary qualitative evaluation of a gamification framework to address collaboration issues in software engineering. Findings suggest that the use of game elements indeed is prone to motivate software developers to foster the resolution of collaboration issues i...
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2017
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sg-smu-ink.sis_research-99392024-07-04T08:53:06Z A preliminary evaluation of a gamification framework to jump start collaboration behavior change STEFFENS, Flavio MARCZAK, Sabrina FIGUEIRA FILHO, Fernando TREUDE, Christoph DA SOUZA, Cleidson R. B. In this notes paper we report on a preliminary qualitative evaluation of a gamification framework to address collaboration issues in software engineering. Findings suggest that the use of game elements indeed is prone to motivate software developers to foster the resolution of collaboration issues in their teams. Our preliminary results motivated us to design large scale, in-depth, and longitudinal studies to further evaluate the framework. In a long run, we expect that our findings will be informative for project managers and tool designers and anyone else who is interested in helping software teams to overcome collaboration barriers and succeed on their work. 2017-05-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/8936 info:doi/10.1109/CHASE.2017.17 https://ink.library.smu.edu.sg/context/sis_research/article/9939/viewcontent/chase17.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University collaboration gamification motivation qualitative study software teams Software Engineering |
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collaboration gamification motivation qualitative study software teams Software Engineering STEFFENS, Flavio MARCZAK, Sabrina FIGUEIRA FILHO, Fernando TREUDE, Christoph DA SOUZA, Cleidson R. B. A preliminary evaluation of a gamification framework to jump start collaboration behavior change |
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In this notes paper we report on a preliminary qualitative evaluation of a gamification framework to address collaboration issues in software engineering. Findings suggest that the use of game elements indeed is prone to motivate software developers to foster the resolution of collaboration issues in their teams. Our preliminary results motivated us to design large scale, in-depth, and longitudinal studies to further evaluate the framework. In a long run, we expect that our findings will be informative for project managers and tool designers and anyone else who is interested in helping software teams to overcome collaboration barriers and succeed on their work. |
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text |
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STEFFENS, Flavio MARCZAK, Sabrina FIGUEIRA FILHO, Fernando TREUDE, Christoph DA SOUZA, Cleidson R. B. |
author_facet |
STEFFENS, Flavio MARCZAK, Sabrina FIGUEIRA FILHO, Fernando TREUDE, Christoph DA SOUZA, Cleidson R. B. |
author_sort |
STEFFENS, Flavio |
title |
A preliminary evaluation of a gamification framework to jump start collaboration behavior change |
title_short |
A preliminary evaluation of a gamification framework to jump start collaboration behavior change |
title_full |
A preliminary evaluation of a gamification framework to jump start collaboration behavior change |
title_fullStr |
A preliminary evaluation of a gamification framework to jump start collaboration behavior change |
title_full_unstemmed |
A preliminary evaluation of a gamification framework to jump start collaboration behavior change |
title_sort |
preliminary evaluation of a gamification framework to jump start collaboration behavior change |
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Institutional Knowledge at Singapore Management University |
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2017 |
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https://ink.library.smu.edu.sg/sis_research/8936 https://ink.library.smu.edu.sg/context/sis_research/article/9939/viewcontent/chase17.pdf |
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