Experiencing the unfamiliar through mobile gameplay: Pokémon Go as augmented tourism

Whilst tourism involves encountering the unfamiliar, digital technologies play an increasingly prominent role in mediating these encounters. Augmented reality applications can cause encounters with the unfamiliar to become relational constructs, as difference is mediated through the familiar interfa...

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Main Author: WOODS, Orlando
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2021
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Online Access:https://ink.library.smu.edu.sg/soss_research/3198
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spelling sg-smu-ink.soss_research-44552022-04-18T10:00:53Z Experiencing the unfamiliar through mobile gameplay: Pokémon Go as augmented tourism WOODS, Orlando Whilst tourism involves encountering the unfamiliar, digital technologies play an increasingly prominent role in mediating these encounters. Augmented reality applications can cause encounters with the unfamiliar to become relational constructs, as difference is mediated through the familiar interface of the digital. Augmented tourism is a concept through which these mediations can be understood. Specifically, augmented reality mobile games bring people and places together through one, integrative, experience of the world. When played in unfamiliar environments, these games provide an interpretive lens that can shape the tourist experience. I draw on an analysis of 22 in-depth interviews with Singapore-based players of Pokémon Go to explore how the game enables them to navigate and memorialise unfamiliar environments, and to connect with other people through common experiences of play. Combined, these actions constitute a form of augmented tourism that is defined by playful and interactive, but also homogenising, encounters with people and place. 2021-03-01T08:00:00Z text https://ink.library.smu.edu.sg/soss_research/3198 info:doi/10.1111/area.12633 Research Collection School of Social Sciences eng Institutional Knowledge at Singapore Management University Pokémon Go digital augmented tourism mobile gameplay encounter Singapore Civic and Community Engagement Leisure Studies
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Pokémon Go
digital
augmented tourism
mobile gameplay
encounter
Singapore
Civic and Community Engagement
Leisure Studies
spellingShingle Pokémon Go
digital
augmented tourism
mobile gameplay
encounter
Singapore
Civic and Community Engagement
Leisure Studies
WOODS, Orlando
Experiencing the unfamiliar through mobile gameplay: Pokémon Go as augmented tourism
description Whilst tourism involves encountering the unfamiliar, digital technologies play an increasingly prominent role in mediating these encounters. Augmented reality applications can cause encounters with the unfamiliar to become relational constructs, as difference is mediated through the familiar interface of the digital. Augmented tourism is a concept through which these mediations can be understood. Specifically, augmented reality mobile games bring people and places together through one, integrative, experience of the world. When played in unfamiliar environments, these games provide an interpretive lens that can shape the tourist experience. I draw on an analysis of 22 in-depth interviews with Singapore-based players of Pokémon Go to explore how the game enables them to navigate and memorialise unfamiliar environments, and to connect with other people through common experiences of play. Combined, these actions constitute a form of augmented tourism that is defined by playful and interactive, but also homogenising, encounters with people and place.
format text
author WOODS, Orlando
author_facet WOODS, Orlando
author_sort WOODS, Orlando
title Experiencing the unfamiliar through mobile gameplay: Pokémon Go as augmented tourism
title_short Experiencing the unfamiliar through mobile gameplay: Pokémon Go as augmented tourism
title_full Experiencing the unfamiliar through mobile gameplay: Pokémon Go as augmented tourism
title_fullStr Experiencing the unfamiliar through mobile gameplay: Pokémon Go as augmented tourism
title_full_unstemmed Experiencing the unfamiliar through mobile gameplay: Pokémon Go as augmented tourism
title_sort experiencing the unfamiliar through mobile gameplay: pokémon go as augmented tourism
publisher Institutional Knowledge at Singapore Management University
publishDate 2021
url https://ink.library.smu.edu.sg/soss_research/3198
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