QWERTY and the art of designing microcontrollers for children

Microcontroller-based or physical computing devices have been used in educational settings for many years for robotics, environmental sensing, scientific experimentation, and interactive art. In this paper, we discuss design principles underlying the several available platforms for physical computin...

Full description

Saved in:
Bibliographic Details
Main Authors: Blikstein P., Sipitakiat A.
Format: Conference or Workshop Item
Language:English
Published: 2014
Online Access:http://www.scopus.com/inward/record.url?eid=2-s2.0-79960239017&partnerID=40&md5=8d72e12390a133813641f38cff24719b
http://cmuir.cmu.ac.th/handle/6653943832/1562
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Chiang Mai University
Language: English
id th-cmuir.6653943832-1562
record_format dspace
spelling th-cmuir.6653943832-15622014-08-29T09:29:28Z QWERTY and the art of designing microcontrollers for children Blikstein P. Sipitakiat A. Microcontroller-based or physical computing devices have been used in educational settings for many years for robotics, environmental sensing, scientific experimentation, and interactive art. In this paper, we discuss design principles underlying the several available platforms for physical computing, based on a historical analysis of the development of these devices, and data from workshops conducted with students. We evaluate two of the main frameworks for physical computing ("Cricket" model and "Breakout" model), discuss affordances of each platform, and propose a new software and hardware design for microcontroller - based platforms. © 2011 Authors. 2014-08-29T09:29:28Z 2014-08-29T09:29:28Z 2011 Conference Paper 9.78145E+12 10.1145/1999030.1999070 85535 http://www.scopus.com/inward/record.url?eid=2-s2.0-79960239017&partnerID=40&md5=8d72e12390a133813641f38cff24719b http://cmuir.cmu.ac.th/handle/6653943832/1562 English
institution Chiang Mai University
building Chiang Mai University Library
country Thailand
collection CMU Intellectual Repository
language English
description Microcontroller-based or physical computing devices have been used in educational settings for many years for robotics, environmental sensing, scientific experimentation, and interactive art. In this paper, we discuss design principles underlying the several available platforms for physical computing, based on a historical analysis of the development of these devices, and data from workshops conducted with students. We evaluate two of the main frameworks for physical computing ("Cricket" model and "Breakout" model), discuss affordances of each platform, and propose a new software and hardware design for microcontroller - based platforms. © 2011 Authors.
format Conference or Workshop Item
author Blikstein P.
Sipitakiat A.
spellingShingle Blikstein P.
Sipitakiat A.
QWERTY and the art of designing microcontrollers for children
author_facet Blikstein P.
Sipitakiat A.
author_sort Blikstein P.
title QWERTY and the art of designing microcontrollers for children
title_short QWERTY and the art of designing microcontrollers for children
title_full QWERTY and the art of designing microcontrollers for children
title_fullStr QWERTY and the art of designing microcontrollers for children
title_full_unstemmed QWERTY and the art of designing microcontrollers for children
title_sort qwerty and the art of designing microcontrollers for children
publishDate 2014
url http://www.scopus.com/inward/record.url?eid=2-s2.0-79960239017&partnerID=40&md5=8d72e12390a133813641f38cff24719b
http://cmuir.cmu.ac.th/handle/6653943832/1562
_version_ 1681419693623083008