Using mobile game to enhance the learning motivation and performance in higher education

© Springer Science+Business Media Singapore 2016. The changes of technology are affecting today’s lifestyle. Mobile applications are widely used in daily life, business function, and education. There also has been an emerging of developing educational models which suit to new technologies. Therefore...

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Main Author: Daungcharone K.
Format: Book Series
Published: 2017
Online Access:https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84969285231&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/42313
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Institution: Chiang Mai University
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spelling th-cmuir.6653943832-423132017-09-28T04:26:24Z Using mobile game to enhance the learning motivation and performance in higher education Daungcharone K. © Springer Science+Business Media Singapore 2016. The changes of technology are affecting today’s lifestyle. Mobile applications are widely used in daily life, business function, and education. There also has been an emerging of developing educational models which suit to new technologies. Therefore, learners and lecturer in this era in particular those who involved with education institutions and related organizations need to concern. This paper presents an idea of developing the teaching and learning model in higher education for improving learners’ motivation and performance by using mobile game since mobile technologies is equipped with advance features and most learners have and use them on a regular basis. It would be useful if learners can use mobile technologies as a tool for helping them to be more educated. 2017-09-28T04:26:24Z 2017-09-28T04:26:24Z 2016-01-01 Book Series 18761100 2-s2.0-84969285231 10.1007/978-981-10-1409-3_24 https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84969285231&origin=inward http://cmuir.cmu.ac.th/jspui/handle/6653943832/42313
institution Chiang Mai University
building Chiang Mai University Library
country Thailand
collection CMU Intellectual Repository
description © Springer Science+Business Media Singapore 2016. The changes of technology are affecting today’s lifestyle. Mobile applications are widely used in daily life, business function, and education. There also has been an emerging of developing educational models which suit to new technologies. Therefore, learners and lecturer in this era in particular those who involved with education institutions and related organizations need to concern. This paper presents an idea of developing the teaching and learning model in higher education for improving learners’ motivation and performance by using mobile game since mobile technologies is equipped with advance features and most learners have and use them on a regular basis. It would be useful if learners can use mobile technologies as a tool for helping them to be more educated.
format Book Series
author Daungcharone K.
spellingShingle Daungcharone K.
Using mobile game to enhance the learning motivation and performance in higher education
author_facet Daungcharone K.
author_sort Daungcharone K.
title Using mobile game to enhance the learning motivation and performance in higher education
title_short Using mobile game to enhance the learning motivation and performance in higher education
title_full Using mobile game to enhance the learning motivation and performance in higher education
title_fullStr Using mobile game to enhance the learning motivation and performance in higher education
title_full_unstemmed Using mobile game to enhance the learning motivation and performance in higher education
title_sort using mobile game to enhance the learning motivation and performance in higher education
publishDate 2017
url https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84969285231&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/42313
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