Effects of integrating a mobile game-based learning framework in a cultural tourism setting

© 2016 IEEE. Cultural activities such as visiting museums, galleries, and historical sites have received a large amount of attention from tourists and researchers. Many existing research studies have integrated location-based technologies as tools to support the visiting of historical and cultural s...

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Main Authors: Pathathai Na Lumpoon, Pree Thiengburanathum
Format: Conference Proceeding
Published: 2018
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Online Access:https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85019990064&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/46660
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Institution: Chiang Mai University
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spelling th-cmuir.6653943832-466602018-04-25T07:24:40Z Effects of integrating a mobile game-based learning framework in a cultural tourism setting Pathathai Na Lumpoon Pree Thiengburanathum Decision Sciences Agricultural and Biological Sciences © 2016 IEEE. Cultural activities such as visiting museums, galleries, and historical sites have received a large amount of attention from tourists and researchers. Many existing research studies have integrated location-based technologies as tools to support the visiting of historical and cultural sites. However, young visitors tend to be puzzled or bored as the above-mentioned technology systems attempt to automatically provide annotation content based only on the current positions of the visitors. In this paper, we have proposed a mobile game-based tourism system called the Walk Rally application that would reduce the gap that presently exists among youths with regard to learning about culture. The Walk Rally application aims to explore how mobile gaming can help users enhance their experiences of history, culture, arts and languages. We have investigated the satisfaction levels of young tourists and the learning of history that takes place when visiting cultural areas in Chengdu City, China. The experimental results have revealed that the young tourists have expressed a moderate level of satisfaction with the game content. 2018-04-25T06:59:05Z 2018-04-25T06:59:05Z 2017-05-01 Conference Proceeding 2-s2.0-85019990064 10.1109/SKIMA.2016.7916233 https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85019990064&origin=inward http://cmuir.cmu.ac.th/jspui/handle/6653943832/46660
institution Chiang Mai University
building Chiang Mai University Library
country Thailand
collection CMU Intellectual Repository
topic Decision Sciences
Agricultural and Biological Sciences
spellingShingle Decision Sciences
Agricultural and Biological Sciences
Pathathai Na Lumpoon
Pree Thiengburanathum
Effects of integrating a mobile game-based learning framework in a cultural tourism setting
description © 2016 IEEE. Cultural activities such as visiting museums, galleries, and historical sites have received a large amount of attention from tourists and researchers. Many existing research studies have integrated location-based technologies as tools to support the visiting of historical and cultural sites. However, young visitors tend to be puzzled or bored as the above-mentioned technology systems attempt to automatically provide annotation content based only on the current positions of the visitors. In this paper, we have proposed a mobile game-based tourism system called the Walk Rally application that would reduce the gap that presently exists among youths with regard to learning about culture. The Walk Rally application aims to explore how mobile gaming can help users enhance their experiences of history, culture, arts and languages. We have investigated the satisfaction levels of young tourists and the learning of history that takes place when visiting cultural areas in Chengdu City, China. The experimental results have revealed that the young tourists have expressed a moderate level of satisfaction with the game content.
format Conference Proceeding
author Pathathai Na Lumpoon
Pree Thiengburanathum
author_facet Pathathai Na Lumpoon
Pree Thiengburanathum
author_sort Pathathai Na Lumpoon
title Effects of integrating a mobile game-based learning framework in a cultural tourism setting
title_short Effects of integrating a mobile game-based learning framework in a cultural tourism setting
title_full Effects of integrating a mobile game-based learning framework in a cultural tourism setting
title_fullStr Effects of integrating a mobile game-based learning framework in a cultural tourism setting
title_full_unstemmed Effects of integrating a mobile game-based learning framework in a cultural tourism setting
title_sort effects of integrating a mobile game-based learning framework in a cultural tourism setting
publishDate 2018
url https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85019990064&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/46660
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