ECSE: A pseudo-SDLC game for software engineering class

© 2014, IGI Global. All rights reserved. Software development is uniquely different especially when compared to other engineering processes. The abstractness of software products has a major influence on the entire software development life cycle, which results in a number of uniquely important chal...

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Main Authors: Sakgasit Ramingwong, Lachana Ramingwong
Format: Book
Published: 2018
Subjects:
Online Access:https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84946062152&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/53378
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Institution: Chiang Mai University
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spelling th-cmuir.6653943832-533782018-09-04T09:50:29Z ECSE: A pseudo-SDLC game for software engineering class Sakgasit Ramingwong Lachana Ramingwong Computer Science Engineering © 2014, IGI Global. All rights reserved. Software development is uniquely different especially when compared to other engineering processes. The abstractness of software products has a major influence on the entire software development life cycle, which results in a number of uniquely important challenges. This chapter describes and discusses Engineering Construction for Software Engineers (ECSE), an effective workshop that helps software engineering students to understand some of these critical issues within a short period of time. In this workshop, the students are required to develop a pseudo-software product from scratch. They could learn about unique characteristics and risks of software development life cycle as well as other distinctive phenomenon through the activities. The workshop can still be easily followed by students who are not familiar with certain software development processes such as coding or testing. 2018-09-04T09:48:26Z 2018-09-04T09:48:26Z 2014-03-31 Book 2-s2.0-84946062152 10.4018/978-1-4666-5800-4.ch015 https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84946062152&origin=inward http://cmuir.cmu.ac.th/jspui/handle/6653943832/53378
institution Chiang Mai University
building Chiang Mai University Library
country Thailand
collection CMU Intellectual Repository
topic Computer Science
Engineering
spellingShingle Computer Science
Engineering
Sakgasit Ramingwong
Lachana Ramingwong
ECSE: A pseudo-SDLC game for software engineering class
description © 2014, IGI Global. All rights reserved. Software development is uniquely different especially when compared to other engineering processes. The abstractness of software products has a major influence on the entire software development life cycle, which results in a number of uniquely important challenges. This chapter describes and discusses Engineering Construction for Software Engineers (ECSE), an effective workshop that helps software engineering students to understand some of these critical issues within a short period of time. In this workshop, the students are required to develop a pseudo-software product from scratch. They could learn about unique characteristics and risks of software development life cycle as well as other distinctive phenomenon through the activities. The workshop can still be easily followed by students who are not familiar with certain software development processes such as coding or testing.
format Book
author Sakgasit Ramingwong
Lachana Ramingwong
author_facet Sakgasit Ramingwong
Lachana Ramingwong
author_sort Sakgasit Ramingwong
title ECSE: A pseudo-SDLC game for software engineering class
title_short ECSE: A pseudo-SDLC game for software engineering class
title_full ECSE: A pseudo-SDLC game for software engineering class
title_fullStr ECSE: A pseudo-SDLC game for software engineering class
title_full_unstemmed ECSE: A pseudo-SDLC game for software engineering class
title_sort ecse: a pseudo-sdlc game for software engineering class
publishDate 2018
url https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84946062152&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/53378
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