Using mobile game to enhance the learning motivation and performance in higher education
© Springer Science+Business Media Singapore 2016. The changes of technology are affecting today’s lifestyle. Mobile applications are widely used in daily life, business function, and education. There also has been an emerging of developing educational models which suit to new technologies. Therefore...
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th-cmuir.6653943832-557722018-09-05T03:01:14Z Using mobile game to enhance the learning motivation and performance in higher education Kannika Daungcharone Engineering © Springer Science+Business Media Singapore 2016. The changes of technology are affecting today’s lifestyle. Mobile applications are widely used in daily life, business function, and education. There also has been an emerging of developing educational models which suit to new technologies. Therefore, learners and lecturer in this era in particular those who involved with education institutions and related organizations need to concern. This paper presents an idea of developing the teaching and learning model in higher education for improving learners’ motivation and performance by using mobile game since mobile technologies is equipped with advance features and most learners have and use them on a regular basis. It would be useful if learners can use mobile technologies as a tool for helping them to be more educated. 2018-09-05T03:01:14Z 2018-09-05T03:01:14Z 2016-01-01 Book Series 18761119 18761100 2-s2.0-84969285231 10.1007/978-981-10-1409-3_24 https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84969285231&origin=inward http://cmuir.cmu.ac.th/jspui/handle/6653943832/55772 |
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Engineering Kannika Daungcharone Using mobile game to enhance the learning motivation and performance in higher education |
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© Springer Science+Business Media Singapore 2016. The changes of technology are affecting today’s lifestyle. Mobile applications are widely used in daily life, business function, and education. There also has been an emerging of developing educational models which suit to new technologies. Therefore, learners and lecturer in this era in particular those who involved with education institutions and related organizations need to concern. This paper presents an idea of developing the teaching and learning model in higher education for improving learners’ motivation and performance by using mobile game since mobile technologies is equipped with advance features and most learners have and use them on a regular basis. It would be useful if learners can use mobile technologies as a tool for helping them to be more educated. |
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Kannika Daungcharone |
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Kannika Daungcharone |
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Kannika Daungcharone |
title |
Using mobile game to enhance the learning motivation and performance in higher education |
title_short |
Using mobile game to enhance the learning motivation and performance in higher education |
title_full |
Using mobile game to enhance the learning motivation and performance in higher education |
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Using mobile game to enhance the learning motivation and performance in higher education |
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Using mobile game to enhance the learning motivation and performance in higher education |
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using mobile game to enhance the learning motivation and performance in higher education |
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2018 |
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https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84969285231&origin=inward http://cmuir.cmu.ac.th/jspui/handle/6653943832/55772 |
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