3D character modelling for K-Pop dances: A workflow analysis

© 2019 IEEE. This research aims at addressing the workflow analysis of a 3D character modelling by using a 3D K-Pop dancing character animation as a case study. To be successful in 3D character animation, one must follow certain steps of character referencing, designing, modelling, deforming, riggin...

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Main Authors: Arus Kunkhet, Keattikorn Samarnggoon, Ketsaraporn Maneejuk
Format: Conference Proceeding
Published: 2019
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Online Access:https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85065086289&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/65340
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Institution: Chiang Mai University
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spelling th-cmuir.6653943832-653402019-08-05T04:36:40Z 3D character modelling for K-Pop dances: A workflow analysis Arus Kunkhet Keattikorn Samarnggoon Ketsaraporn Maneejuk Arts and Humanities Computer Science Engineering © 2019 IEEE. This research aims at addressing the workflow analysis of a 3D character modelling by using a 3D K-Pop dancing character animation as a case study. To be successful in 3D character animation, one must follow certain steps of character referencing, designing, modelling, deforming, rigging, simulating, and refining. All these steps are the core practice in character animation. Each step has its own requirements and principles. It is a professional practice to follow these steps. However, as for beginners, the steps can be quite complicated and lead to other issues in 3D character animation processes. Character movements are varying. They can be very similar or completely different according to the activities and scenes of that character. In order to set up a character for a unique movement such as a dance movement, one must reconsider all steps started from modelling to rigging processes. To solve the character animation issues, this research focuses on the modelling process. The analysis of 3D character modelling emphasises the modelling approach to highlight the issues for beginner for example, what should be avoided, what should be reorganised to be successful for a beginner. 2019-08-05T04:31:56Z 2019-08-05T04:31:56Z 2019-04-15 Conference Proceeding 2-s2.0-85065086289 10.1109/ECTI-NCON.2019.8692264 https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85065086289&origin=inward http://cmuir.cmu.ac.th/jspui/handle/6653943832/65340
institution Chiang Mai University
building Chiang Mai University Library
country Thailand
collection CMU Intellectual Repository
topic Arts and Humanities
Computer Science
Engineering
spellingShingle Arts and Humanities
Computer Science
Engineering
Arus Kunkhet
Keattikorn Samarnggoon
Ketsaraporn Maneejuk
3D character modelling for K-Pop dances: A workflow analysis
description © 2019 IEEE. This research aims at addressing the workflow analysis of a 3D character modelling by using a 3D K-Pop dancing character animation as a case study. To be successful in 3D character animation, one must follow certain steps of character referencing, designing, modelling, deforming, rigging, simulating, and refining. All these steps are the core practice in character animation. Each step has its own requirements and principles. It is a professional practice to follow these steps. However, as for beginners, the steps can be quite complicated and lead to other issues in 3D character animation processes. Character movements are varying. They can be very similar or completely different according to the activities and scenes of that character. In order to set up a character for a unique movement such as a dance movement, one must reconsider all steps started from modelling to rigging processes. To solve the character animation issues, this research focuses on the modelling process. The analysis of 3D character modelling emphasises the modelling approach to highlight the issues for beginner for example, what should be avoided, what should be reorganised to be successful for a beginner.
format Conference Proceeding
author Arus Kunkhet
Keattikorn Samarnggoon
Ketsaraporn Maneejuk
author_facet Arus Kunkhet
Keattikorn Samarnggoon
Ketsaraporn Maneejuk
author_sort Arus Kunkhet
title 3D character modelling for K-Pop dances: A workflow analysis
title_short 3D character modelling for K-Pop dances: A workflow analysis
title_full 3D character modelling for K-Pop dances: A workflow analysis
title_fullStr 3D character modelling for K-Pop dances: A workflow analysis
title_full_unstemmed 3D character modelling for K-Pop dances: A workflow analysis
title_sort 3d character modelling for k-pop dances: a workflow analysis
publishDate 2019
url https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85065086289&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/65340
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