Enhancing knowledge and self-care behavior of heart failure patients by interactive educational board game

© 2019 Mary Ann Liebert, Inc., publishers. Objective: To evaluate the effects of an educational board game on heart failure (HF) patients' knowledge and self-care behavior. Methods: In this randomized controlled study with a follow-up of 3 months, 76 patients with HF with reduced ejection fract...

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Main Authors: Anong Amaritakomol, Rungsrit Kanjanavanit, Nattaya Suwankruhasn, Paleerat Topaiboon, Krit Leemasawat, Rattanachai Chanchai, Patrick Jourdain, Arintaya Phrommintikul
Format: Journal
Published: 2019
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http://cmuir.cmu.ac.th/jspui/handle/6653943832/65500
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Institution: Chiang Mai University
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spelling th-cmuir.6653943832-655002019-08-05T04:43:52Z Enhancing knowledge and self-care behavior of heart failure patients by interactive educational board game Anong Amaritakomol Rungsrit Kanjanavanit Nattaya Suwankruhasn Paleerat Topaiboon Krit Leemasawat Rattanachai Chanchai Patrick Jourdain Arintaya Phrommintikul Computer Science Medicine Social Sciences © 2019 Mary Ann Liebert, Inc., publishers. Objective: To evaluate the effects of an educational board game on heart failure (HF) patients' knowledge and self-care behavior. Methods: In this randomized controlled study with a follow-up of 3 months, 76 patients with HF with reduced ejection fraction, who had been enrolled in our multidisciplinary HF program, were divided into two groups. During their follow-up appointment at the HF clinic usually 2 weeks after discharge, the interventional group participated in an HF educational board game conducted in Thai language, while the control group received the usual care including standard education. The primary outcome was the change of score achieved in the specialized HF knowledge and self-care behavior assessment. Results: In the intervention group, the knowledge and self-care behavior significantly improved (all P < 0.001), whereas both scores were unchanged in the control group (P = 0.09 and P = 0.21). Mean score change for knowledge and self-care behavior showed greater improvement in the intervention group when compared with the control group (P < 0.002 and P < 0.006). Conclusion: Participation in an interactive educational board game resulted in an increase in the HF patients' knowledge and self-care behavior. Practice Implications: An interactive educational board game may be used as an alternative educational tool in HF patients. 2019-08-05T04:34:33Z 2019-08-05T04:34:33Z 2019-06-01 Journal 21617856 2161783X 2-s2.0-85065405231 10.1089/g4h.2018.0043 https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85065405231&origin=inward http://cmuir.cmu.ac.th/jspui/handle/6653943832/65500
institution Chiang Mai University
building Chiang Mai University Library
country Thailand
collection CMU Intellectual Repository
topic Computer Science
Medicine
Social Sciences
spellingShingle Computer Science
Medicine
Social Sciences
Anong Amaritakomol
Rungsrit Kanjanavanit
Nattaya Suwankruhasn
Paleerat Topaiboon
Krit Leemasawat
Rattanachai Chanchai
Patrick Jourdain
Arintaya Phrommintikul
Enhancing knowledge and self-care behavior of heart failure patients by interactive educational board game
description © 2019 Mary Ann Liebert, Inc., publishers. Objective: To evaluate the effects of an educational board game on heart failure (HF) patients' knowledge and self-care behavior. Methods: In this randomized controlled study with a follow-up of 3 months, 76 patients with HF with reduced ejection fraction, who had been enrolled in our multidisciplinary HF program, were divided into two groups. During their follow-up appointment at the HF clinic usually 2 weeks after discharge, the interventional group participated in an HF educational board game conducted in Thai language, while the control group received the usual care including standard education. The primary outcome was the change of score achieved in the specialized HF knowledge and self-care behavior assessment. Results: In the intervention group, the knowledge and self-care behavior significantly improved (all P < 0.001), whereas both scores were unchanged in the control group (P = 0.09 and P = 0.21). Mean score change for knowledge and self-care behavior showed greater improvement in the intervention group when compared with the control group (P < 0.002 and P < 0.006). Conclusion: Participation in an interactive educational board game resulted in an increase in the HF patients' knowledge and self-care behavior. Practice Implications: An interactive educational board game may be used as an alternative educational tool in HF patients.
format Journal
author Anong Amaritakomol
Rungsrit Kanjanavanit
Nattaya Suwankruhasn
Paleerat Topaiboon
Krit Leemasawat
Rattanachai Chanchai
Patrick Jourdain
Arintaya Phrommintikul
author_facet Anong Amaritakomol
Rungsrit Kanjanavanit
Nattaya Suwankruhasn
Paleerat Topaiboon
Krit Leemasawat
Rattanachai Chanchai
Patrick Jourdain
Arintaya Phrommintikul
author_sort Anong Amaritakomol
title Enhancing knowledge and self-care behavior of heart failure patients by interactive educational board game
title_short Enhancing knowledge and self-care behavior of heart failure patients by interactive educational board game
title_full Enhancing knowledge and self-care behavior of heart failure patients by interactive educational board game
title_fullStr Enhancing knowledge and self-care behavior of heart failure patients by interactive educational board game
title_full_unstemmed Enhancing knowledge and self-care behavior of heart failure patients by interactive educational board game
title_sort enhancing knowledge and self-care behavior of heart failure patients by interactive educational board game
publishDate 2019
url https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85065405231&origin=inward
http://cmuir.cmu.ac.th/jspui/handle/6653943832/65500
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