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Chen, Kan
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Chen, Kan
Showing
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Chen, Kan
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1
Real-time animation of vegetation : novel 2D approach and interactive authoring interface
by
Chen
,
Kan
Published 2017
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2
Real-time animation of grass
by
Chen
,
Kan
Published 2010
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3
Dynamics of Dry Friction: A Numerical Investigation
by
LIM, Yun Fong
,
Chen
,
Kan
Published 1998
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4
An appearance-driven method for converting polygon soup building models for 3D geospatial applications
by
Chen
,
Kan
,
Johan, Henry
,
Erdt, Marius
Published 2019
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5
Appearance-driven conversion of polygon soup building models with level of detail control for 3D geospatial applications
by
Chen
,
Kan
,
Johan, Henry
,
Erdt, Marius
Published 2020
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Article
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6
Scale-Invariant Behavior in a Spatial Game of Prisoners’ Dilemma
by
LIM, Yun Fong
,
Chen
,
Kan
,
Jayaprakash, Ciriyam
Published 2002
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7
High performance city rendering in Vulkan
by
Zhang, Alex
,
Chen
,
Kan
,
Johan, Henry
,
Erdt, Marius
Published 2019
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8
Generation of 3D building models from city area maps
by
Martel, Roman
,
Erdt, Marius
,
Dong, Chaoqun
,
Chen
,
Kan
,
Johan, Henry
Published 2019
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9
A data-driven approach for adding facade details to textured LoD2 CityGML models
by
Zhang, Xingzi
,
Lippoldt, Franziska
,
Chen
,
Kan
,
Johan, Henry
,
Erdt, Marius
Published 2019
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10
Generation of 3D building models from archived city area maps by fusing information from multiple sources
by
Dong, Chaoqun
,
Martel, Roman
,
Chen
,
Kan
,
Johan, Henry
,
Erdt, Marius
Published 2021
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11
A two-stage outlier filtering framework for city-scale localization using 3D SfM point clouds
by
Cheng, Wentao
,
Chen
,
Kan
,
Lin, Weisi
,
Goesele, Michael
,
Zhang, Xinfeng
,
Zhang, Yabin
Published 2020
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