High performance city rendering in Vulkan

City scale scenes often contain large amounts of geometry and texture that cannot altogether fit on GPU memory. Our ongoing work seek to minimise texture memory usage by streaming only view-relevant textures and to improve rendering performance using parallel opportunities offered by Vulkan, the lat...

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書目詳細資料
Main Authors: Zhang, Alex, Chen, Kan, Johan, Henry, Erdt, Marius
其他作者: School of Computer Science and Engineering
格式: Conference or Workshop Item
語言:English
出版: 2019
主題:
在線閱讀:https://hdl.handle.net/10356/102645
http://hdl.handle.net/10220/49639
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機構: Nanyang Technological University
語言: English