High performance city rendering in Vulkan
City scale scenes often contain large amounts of geometry and texture that cannot altogether fit on GPU memory. Our ongoing work seek to minimise texture memory usage by streaming only view-relevant textures and to improve rendering performance using parallel opportunities offered by Vulkan, the lat...
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Main Authors: | , , , |
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Other Authors: | |
Format: | Conference or Workshop Item |
Language: | English |
Published: |
2019
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/102645 http://hdl.handle.net/10220/49639 |
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Institution: | Nanyang Technological University |
Language: | English |