High performance city rendering in Vulkan

City scale scenes often contain large amounts of geometry and texture that cannot altogether fit on GPU memory. Our ongoing work seek to minimise texture memory usage by streaming only view-relevant textures and to improve rendering performance using parallel opportunities offered by Vulkan, the lat...

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Bibliographic Details
Main Authors: Zhang, Alex, Chen, Kan, Johan, Henry, Erdt, Marius
Other Authors: School of Computer Science and Engineering
Format: Conference or Workshop Item
Language:English
Published: 2019
Subjects:
Online Access:https://hdl.handle.net/10356/102645
http://hdl.handle.net/10220/49639
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Institution: Nanyang Technological University
Language: English