Efficient Screenspace Rendering for Area Lights

Efficient rendering of illumination from area lights in virtual scenes has always proved to be challenging. We extend the work of multi resolution rendering and Light Propagation Volumes (LPV) to simulate direct and indirect illumination from area lights respectively. To compute direct illumination,...

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書目詳細資料
Main Authors: Koa, Ming Di, Johan, Henry
其他作者: School of Computer Science and Engineering
格式: Conference or Workshop Item
語言:English
出版: 2017
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在線閱讀:https://hdl.handle.net/10356/81403
http://hdl.handle.net/10220/43458
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機構: Nanyang Technological University
語言: English