Efficient Screenspace Rendering for Area Lights
Efficient rendering of illumination from area lights in virtual scenes has always proved to be challenging. We extend the work of multi resolution rendering and Light Propagation Volumes (LPV) to simulate direct and indirect illumination from area lights respectively. To compute direct illumination,...
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Main Authors: | , |
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其他作者: | |
格式: | Conference or Workshop Item |
語言: | English |
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2017
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在線閱讀: | https://hdl.handle.net/10356/81403 http://hdl.handle.net/10220/43458 |
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機構: | Nanyang Technological University |
語言: | English |