Efficient Screenspace Rendering for Area Lights
Efficient rendering of illumination from area lights in virtual scenes has always proved to be challenging. We extend the work of multi resolution rendering and Light Propagation Volumes (LPV) to simulate direct and indirect illumination from area lights respectively. To compute direct illumination,...
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Main Authors: | Koa, Ming Di, Johan, Henry |
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Other Authors: | School of Computer Science and Engineering |
Format: | Conference or Workshop Item |
Language: | English |
Published: |
2017
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/81403 http://hdl.handle.net/10220/43458 |
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Institution: | Nanyang Technological University |
Language: | English |
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