High performance city rendering in Vulkan

City scale scenes often contain large amounts of geometry and texture that cannot altogether fit on GPU memory. Our ongoing work seek to minimise texture memory usage by streaming only view-relevant textures and to improve rendering performance using parallel opportunities offered by Vulkan, the lat...

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Main Authors: Zhang, Alex, Chen, Kan, Johan, Henry, Erdt, Marius
Other Authors: School of Computer Science and Engineering
Format: Conference or Workshop Item
Language:English
Published: 2019
Subjects:
Online Access:https://hdl.handle.net/10356/102645
http://hdl.handle.net/10220/49639
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1026452020-09-26T21:52:12Z High performance city rendering in Vulkan Zhang, Alex Chen, Kan Johan, Henry Erdt, Marius School of Computer Science and Engineering SIGGRAPH Asia 2018 Posters Massive Rendering Texture Streaming Social sciences::Geography City scale scenes often contain large amounts of geometry and texture that cannot altogether fit on GPU memory. Our ongoing work seek to minimise texture memory usage by streaming only view-relevant textures and to improve rendering performance using parallel opportunities offered by Vulkan, the latest generation of graphics API. Our result presents a high performance rendering of a city with streaming textures after CPU and GPU culling. NRF (Natl Research Foundation, S’pore) Accepted version 2019-08-14T09:15:58Z 2019-12-06T20:58:10Z 2019-08-14T09:15:58Z 2019-12-06T20:58:10Z 2018 Conference Paper Zhang, A., Chen, K., Johan, H., & Erdt, M. (2018). High performance city rendering in Vulkan. SIGGRAPH Asia 2018 Posters. doi:10.1145/3283289.3283342 https://hdl.handle.net/10356/102645 http://hdl.handle.net/10220/49639 10.1145/3283289.3283342 en © 2018 The Author(s). All rights reserved. This paper was published by ACM in SIGGRAPH Asia 2018 Posters and is made available with permission of The Author(s). 2 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic Massive Rendering
Texture Streaming
Social sciences::Geography
spellingShingle Massive Rendering
Texture Streaming
Social sciences::Geography
Zhang, Alex
Chen, Kan
Johan, Henry
Erdt, Marius
High performance city rendering in Vulkan
description City scale scenes often contain large amounts of geometry and texture that cannot altogether fit on GPU memory. Our ongoing work seek to minimise texture memory usage by streaming only view-relevant textures and to improve rendering performance using parallel opportunities offered by Vulkan, the latest generation of graphics API. Our result presents a high performance rendering of a city with streaming textures after CPU and GPU culling.
author2 School of Computer Science and Engineering
author_facet School of Computer Science and Engineering
Zhang, Alex
Chen, Kan
Johan, Henry
Erdt, Marius
format Conference or Workshop Item
author Zhang, Alex
Chen, Kan
Johan, Henry
Erdt, Marius
author_sort Zhang, Alex
title High performance city rendering in Vulkan
title_short High performance city rendering in Vulkan
title_full High performance city rendering in Vulkan
title_fullStr High performance city rendering in Vulkan
title_full_unstemmed High performance city rendering in Vulkan
title_sort high performance city rendering in vulkan
publishDate 2019
url https://hdl.handle.net/10356/102645
http://hdl.handle.net/10220/49639
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