High performance city rendering in Vulkan
City scale scenes often contain large amounts of geometry and texture that cannot altogether fit on GPU memory. Our ongoing work seek to minimise texture memory usage by streaming only view-relevant textures and to improve rendering performance using parallel opportunities offered by Vulkan, the lat...
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sg-ntu-dr.10356-1026452020-09-26T21:52:12Z High performance city rendering in Vulkan Zhang, Alex Chen, Kan Johan, Henry Erdt, Marius School of Computer Science and Engineering SIGGRAPH Asia 2018 Posters Massive Rendering Texture Streaming Social sciences::Geography City scale scenes often contain large amounts of geometry and texture that cannot altogether fit on GPU memory. Our ongoing work seek to minimise texture memory usage by streaming only view-relevant textures and to improve rendering performance using parallel opportunities offered by Vulkan, the latest generation of graphics API. Our result presents a high performance rendering of a city with streaming textures after CPU and GPU culling. NRF (Natl Research Foundation, S’pore) Accepted version 2019-08-14T09:15:58Z 2019-12-06T20:58:10Z 2019-08-14T09:15:58Z 2019-12-06T20:58:10Z 2018 Conference Paper Zhang, A., Chen, K., Johan, H., & Erdt, M. (2018). High performance city rendering in Vulkan. SIGGRAPH Asia 2018 Posters. doi:10.1145/3283289.3283342 https://hdl.handle.net/10356/102645 http://hdl.handle.net/10220/49639 10.1145/3283289.3283342 en © 2018 The Author(s). All rights reserved. This paper was published by ACM in SIGGRAPH Asia 2018 Posters and is made available with permission of The Author(s). 2 p. application/pdf |
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Massive Rendering Texture Streaming Social sciences::Geography Zhang, Alex Chen, Kan Johan, Henry Erdt, Marius High performance city rendering in Vulkan |
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City scale scenes often contain large amounts of geometry and texture that cannot altogether fit on GPU memory. Our ongoing work seek to minimise texture memory usage by streaming only view-relevant textures and to improve rendering performance using parallel opportunities offered by Vulkan, the latest generation of graphics API. Our result presents a high performance rendering of a city with streaming textures after CPU and GPU culling. |
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School of Computer Science and Engineering |
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School of Computer Science and Engineering Zhang, Alex Chen, Kan Johan, Henry Erdt, Marius |
format |
Conference or Workshop Item |
author |
Zhang, Alex Chen, Kan Johan, Henry Erdt, Marius |
author_sort |
Zhang, Alex |
title |
High performance city rendering in Vulkan |
title_short |
High performance city rendering in Vulkan |
title_full |
High performance city rendering in Vulkan |
title_fullStr |
High performance city rendering in Vulkan |
title_full_unstemmed |
High performance city rendering in Vulkan |
title_sort |
high performance city rendering in vulkan |
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2019 |
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https://hdl.handle.net/10356/102645 http://hdl.handle.net/10220/49639 |
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1681057904209166336 |