MAMBRUK: INTERACTIVE SOFTWARE AS LINEAR MOMENTUM LEARNING MEDIA IN HIGH SCHOOL

Physics is one subject that is not very popular among high school students due to various reasons, such as poor quality of teachers and lack of learning facilities. This is reflected in low interest in studying physics to the point that students consider physics as an academic burden. This condition...

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Main Author: (NIM: 20206019), MARDIANTO
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/10840
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:10840
spelling id-itb.:108402017-09-27T14:40:52ZMAMBRUK: INTERACTIVE SOFTWARE AS LINEAR MOMENTUM LEARNING MEDIA IN HIGH SCHOOL (NIM: 20206019), MARDIANTO Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/10840 Physics is one subject that is not very popular among high school students due to various reasons, such as poor quality of teachers and lack of learning facilities. This is reflected in low interest in studying physics to the point that students consider physics as an academic burden. This condition leads to misconception in some physics concepts and poor students' achievement. On the other hand, mastery of physics is a requirement for majoring in science and passing the national examination. Physics is also an important component in technology development. A computer-based multimedia tool might improve students' mastery in physics. Such tool called MAMBRUK has been developed to help the students in understanding the concept of linear momentum. MAMBRUK was developed through compilation of movies, animations, simulations, and problems related to linear momentum. This stand alone tool is packaged in a compact-disc that could be run in a simple personal computer both at school as well as at home. MAMBRUK has been tried at two different high schools representing well-equipped and poorly-equipped schools. The results show that in both schools, students' mastery in the topics has increased significantly. Compared to the existing multimedia tools, MAMBRUK have more complete features including a guided tour to fundamental concepts and problems set to test students' mastery. <br /> <br /> text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Physics is one subject that is not very popular among high school students due to various reasons, such as poor quality of teachers and lack of learning facilities. This is reflected in low interest in studying physics to the point that students consider physics as an academic burden. This condition leads to misconception in some physics concepts and poor students' achievement. On the other hand, mastery of physics is a requirement for majoring in science and passing the national examination. Physics is also an important component in technology development. A computer-based multimedia tool might improve students' mastery in physics. Such tool called MAMBRUK has been developed to help the students in understanding the concept of linear momentum. MAMBRUK was developed through compilation of movies, animations, simulations, and problems related to linear momentum. This stand alone tool is packaged in a compact-disc that could be run in a simple personal computer both at school as well as at home. MAMBRUK has been tried at two different high schools representing well-equipped and poorly-equipped schools. The results show that in both schools, students' mastery in the topics has increased significantly. Compared to the existing multimedia tools, MAMBRUK have more complete features including a guided tour to fundamental concepts and problems set to test students' mastery. <br /> <br />
format Theses
author (NIM: 20206019), MARDIANTO
spellingShingle (NIM: 20206019), MARDIANTO
MAMBRUK: INTERACTIVE SOFTWARE AS LINEAR MOMENTUM LEARNING MEDIA IN HIGH SCHOOL
author_facet (NIM: 20206019), MARDIANTO
author_sort (NIM: 20206019), MARDIANTO
title MAMBRUK: INTERACTIVE SOFTWARE AS LINEAR MOMENTUM LEARNING MEDIA IN HIGH SCHOOL
title_short MAMBRUK: INTERACTIVE SOFTWARE AS LINEAR MOMENTUM LEARNING MEDIA IN HIGH SCHOOL
title_full MAMBRUK: INTERACTIVE SOFTWARE AS LINEAR MOMENTUM LEARNING MEDIA IN HIGH SCHOOL
title_fullStr MAMBRUK: INTERACTIVE SOFTWARE AS LINEAR MOMENTUM LEARNING MEDIA IN HIGH SCHOOL
title_full_unstemmed MAMBRUK: INTERACTIVE SOFTWARE AS LINEAR MOMENTUM LEARNING MEDIA IN HIGH SCHOOL
title_sort mambruk: interactive software as linear momentum learning media in high school
url https://digilib.itb.ac.id/gdl/view/10840
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