DESIGN AND IMPLEMENTATION OF NONPLAYER CHARACTER BEHAVIOR (NPC) ON THAWAF PILGRIM AS LEARNING OBJECT
This research has the goal to obtain the nonplayer character behavior of thawaf pilgrim that use the artificial intelligence that could represent the behavior of nonplayer character of thawaf pilgrim. Furthermore the NPC should give the cognitive learning process when doing thawaf and could become t...
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Main Author: | |
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/13037 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | This research has the goal to obtain the nonplayer character behavior of thawaf pilgrim that use the artificial intelligence that could represent the behavior of nonplayer character of thawaf pilgrim. Furthermore the NPC should give the cognitive learning process when doing thawaf and could become the happy learning process for learner.<p>This research could obtain the behavior of nonplayer character at the learning media of thawaf which could be modeled using the finite state machine (FSM), the steering behavior, and sensor of collision avoidance. The state transition could also be used as the transition of animation as the appearance of the state. |
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