DESIGN AND IMPLEMENTATION OF NONPLAYER CHARACTER BEHAVIOR (NPC) ON THAWAF PILGRIM AS LEARNING OBJECT

This research has the goal to obtain the nonplayer character behavior of thawaf pilgrim that use the artificial intelligence that could represent the behavior of nonplayer character of thawaf pilgrim. Furthermore the NPC should give the cognitive learning process when doing thawaf and could become t...

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Main Author: KHAMDANI (NIM: 23207156), MOHAMAD
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/13037
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:13037
spelling id-itb.:130372017-09-27T15:37:41ZDESIGN AND IMPLEMENTATION OF NONPLAYER CHARACTER BEHAVIOR (NPC) ON THAWAF PILGRIM AS LEARNING OBJECT KHAMDANI (NIM: 23207156), MOHAMAD Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/13037 This research has the goal to obtain the nonplayer character behavior of thawaf pilgrim that use the artificial intelligence that could represent the behavior of nonplayer character of thawaf pilgrim. Furthermore the NPC should give the cognitive learning process when doing thawaf and could become the happy learning process for learner.<p>This research could obtain the behavior of nonplayer character at the learning media of thawaf which could be modeled using the finite state machine (FSM), the steering behavior, and sensor of collision avoidance. The state transition could also be used as the transition of animation as the appearance of the state. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description This research has the goal to obtain the nonplayer character behavior of thawaf pilgrim that use the artificial intelligence that could represent the behavior of nonplayer character of thawaf pilgrim. Furthermore the NPC should give the cognitive learning process when doing thawaf and could become the happy learning process for learner.<p>This research could obtain the behavior of nonplayer character at the learning media of thawaf which could be modeled using the finite state machine (FSM), the steering behavior, and sensor of collision avoidance. The state transition could also be used as the transition of animation as the appearance of the state.
format Theses
author KHAMDANI (NIM: 23207156), MOHAMAD
spellingShingle KHAMDANI (NIM: 23207156), MOHAMAD
DESIGN AND IMPLEMENTATION OF NONPLAYER CHARACTER BEHAVIOR (NPC) ON THAWAF PILGRIM AS LEARNING OBJECT
author_facet KHAMDANI (NIM: 23207156), MOHAMAD
author_sort KHAMDANI (NIM: 23207156), MOHAMAD
title DESIGN AND IMPLEMENTATION OF NONPLAYER CHARACTER BEHAVIOR (NPC) ON THAWAF PILGRIM AS LEARNING OBJECT
title_short DESIGN AND IMPLEMENTATION OF NONPLAYER CHARACTER BEHAVIOR (NPC) ON THAWAF PILGRIM AS LEARNING OBJECT
title_full DESIGN AND IMPLEMENTATION OF NONPLAYER CHARACTER BEHAVIOR (NPC) ON THAWAF PILGRIM AS LEARNING OBJECT
title_fullStr DESIGN AND IMPLEMENTATION OF NONPLAYER CHARACTER BEHAVIOR (NPC) ON THAWAF PILGRIM AS LEARNING OBJECT
title_full_unstemmed DESIGN AND IMPLEMENTATION OF NONPLAYER CHARACTER BEHAVIOR (NPC) ON THAWAF PILGRIM AS LEARNING OBJECT
title_sort design and implementation of nonplayer character behavior (npc) on thawaf pilgrim as learning object
url https://digilib.itb.ac.id/gdl/view/13037
_version_ 1820736073300443136