DESIGN AND IMPLEMENTATION OF FLEXIBLE CLASS SUPPORTING MICROSIMULATION IN A CITY SIMULATION GAME DEVELOPMENT

The more simulation proses is added to city simulation game (Game), the more complex that game will be build. To develop this kind of Game require much more time when the design phase is combined with the design of models and simulations. A method to design and build a Game with more simple and fast...

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Bibliographic Details
Main Author: MALATTA MADSU (NIM: 23207145), YOSI
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/13170
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Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:The more simulation proses is added to city simulation game (Game), the more complex that game will be build. To develop this kind of Game require much more time when the design phase is combined with the design of models and simulations. A method to design and build a Game with more simple and faster is needed. The purpose of this research is about to design and build a Game that supports complex simulation with using microsimulations. And to split the design proses into application design and simulation design using flexible classes that simplify Game designing and building. In this research, the Game named Simfoty have been built with Microsoft Visual C# and Microsoft XNA 3.0. Simfoty use the flexible classes that support microsimulation on it’s three levels simulation: map level, sub-map level, and object level. By that method, the design of simulation models and application can be done separately. Flexible class that supports microsimulation in a three level of simulation can simplify designing and building Simfoty that has a complex simulation.