DESIGN AND IMPLEMENTATION OF FLEXIBLE CLASS SUPPORTING MICROSIMULATION IN A CITY SIMULATION GAME DEVELOPMENT

The more simulation proses is added to city simulation game (Game), the more complex that game will be build. To develop this kind of Game require much more time when the design phase is combined with the design of models and simulations. A method to design and build a Game with more simple and fast...

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Main Author: MALATTA MADSU (NIM: 23207145), YOSI
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/13170
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:13170
spelling id-itb.:131702017-09-27T15:37:41ZDESIGN AND IMPLEMENTATION OF FLEXIBLE CLASS SUPPORTING MICROSIMULATION IN A CITY SIMULATION GAME DEVELOPMENT MALATTA MADSU (NIM: 23207145), YOSI Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/13170 The more simulation proses is added to city simulation game (Game), the more complex that game will be build. To develop this kind of Game require much more time when the design phase is combined with the design of models and simulations. A method to design and build a Game with more simple and faster is needed. The purpose of this research is about to design and build a Game that supports complex simulation with using microsimulations. And to split the design proses into application design and simulation design using flexible classes that simplify Game designing and building. In this research, the Game named Simfoty have been built with Microsoft Visual C# and Microsoft XNA 3.0. Simfoty use the flexible classes that support microsimulation on it’s three levels simulation: map level, sub-map level, and object level. By that method, the design of simulation models and application can be done separately. Flexible class that supports microsimulation in a three level of simulation can simplify designing and building Simfoty that has a complex simulation. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The more simulation proses is added to city simulation game (Game), the more complex that game will be build. To develop this kind of Game require much more time when the design phase is combined with the design of models and simulations. A method to design and build a Game with more simple and faster is needed. The purpose of this research is about to design and build a Game that supports complex simulation with using microsimulations. And to split the design proses into application design and simulation design using flexible classes that simplify Game designing and building. In this research, the Game named Simfoty have been built with Microsoft Visual C# and Microsoft XNA 3.0. Simfoty use the flexible classes that support microsimulation on it’s three levels simulation: map level, sub-map level, and object level. By that method, the design of simulation models and application can be done separately. Flexible class that supports microsimulation in a three level of simulation can simplify designing and building Simfoty that has a complex simulation.
format Theses
author MALATTA MADSU (NIM: 23207145), YOSI
spellingShingle MALATTA MADSU (NIM: 23207145), YOSI
DESIGN AND IMPLEMENTATION OF FLEXIBLE CLASS SUPPORTING MICROSIMULATION IN A CITY SIMULATION GAME DEVELOPMENT
author_facet MALATTA MADSU (NIM: 23207145), YOSI
author_sort MALATTA MADSU (NIM: 23207145), YOSI
title DESIGN AND IMPLEMENTATION OF FLEXIBLE CLASS SUPPORTING MICROSIMULATION IN A CITY SIMULATION GAME DEVELOPMENT
title_short DESIGN AND IMPLEMENTATION OF FLEXIBLE CLASS SUPPORTING MICROSIMULATION IN A CITY SIMULATION GAME DEVELOPMENT
title_full DESIGN AND IMPLEMENTATION OF FLEXIBLE CLASS SUPPORTING MICROSIMULATION IN A CITY SIMULATION GAME DEVELOPMENT
title_fullStr DESIGN AND IMPLEMENTATION OF FLEXIBLE CLASS SUPPORTING MICROSIMULATION IN A CITY SIMULATION GAME DEVELOPMENT
title_full_unstemmed DESIGN AND IMPLEMENTATION OF FLEXIBLE CLASS SUPPORTING MICROSIMULATION IN A CITY SIMULATION GAME DEVELOPMENT
title_sort design and implementation of flexible class supporting microsimulation in a city simulation game development
url https://digilib.itb.ac.id/gdl/view/13170
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