NETWORKING TILE-GAME DESIGN AND IMPLEMENTATION ON BREW PLATFORM AT SIMULATOR LEVEL
Game Development needs a systematic process, especially tile-games with networking feature. Developer need to respect those process to create a good game.<p>Gaming application needs strong graphical processing. Meanwhile, graphic is the most demanding interface in the BREW platform. In this re...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/14537 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Game Development needs a systematic process, especially tile-games with networking feature. Developer need to respect those process to create a good game.<p>Gaming application needs strong graphical processing. Meanwhile, graphic is the most demanding interface in the BREW platform. In this research, we will find how to minimize graphical resource usage for gaming and compare them in various scenarios.<p>To get minimum graphic delay, only changing clip rectangle should be updated. Networking delay also tend to gain as the callback timer decreased. |
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