NETWORKING TILE-GAME DESIGN AND IMPLEMENTATION ON BREW PLATFORM AT SIMULATOR LEVEL

Game Development needs a systematic process, especially tile-games with networking feature. Developer need to respect those process to create a good game.<p>Gaming application needs strong graphical processing. Meanwhile, graphic is the most demanding interface in the BREW platform. In this re...

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Bibliographic Details
Main Author: CHANDRA (NIM 13204174); Pembimbing: Yusep Rosmansyah, Ph.D., VICTOR
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/14537
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Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:Game Development needs a systematic process, especially tile-games with networking feature. Developer need to respect those process to create a good game.<p>Gaming application needs strong graphical processing. Meanwhile, graphic is the most demanding interface in the BREW platform. In this research, we will find how to minimize graphical resource usage for gaming and compare them in various scenarios.<p>To get minimum graphic delay, only changing clip rectangle should be updated. Networking delay also tend to gain as the callback timer decreased.