NETWORKING TILE-GAME DESIGN AND IMPLEMENTATION ON BREW PLATFORM AT SIMULATOR LEVEL

Game Development needs a systematic process, especially tile-games with networking feature. Developer need to respect those process to create a good game.<p>Gaming application needs strong graphical processing. Meanwhile, graphic is the most demanding interface in the BREW platform. In this re...

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Main Author: CHANDRA (NIM 13204174); Pembimbing: Yusep Rosmansyah, Ph.D., VICTOR
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/14537
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:14537
spelling id-itb.:145372017-09-27T10:18:45ZNETWORKING TILE-GAME DESIGN AND IMPLEMENTATION ON BREW PLATFORM AT SIMULATOR LEVEL CHANDRA (NIM 13204174); Pembimbing: Yusep Rosmansyah, Ph.D., VICTOR Indonesia Final Project INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/14537 Game Development needs a systematic process, especially tile-games with networking feature. Developer need to respect those process to create a good game.<p>Gaming application needs strong graphical processing. Meanwhile, graphic is the most demanding interface in the BREW platform. In this research, we will find how to minimize graphical resource usage for gaming and compare them in various scenarios.<p>To get minimum graphic delay, only changing clip rectangle should be updated. Networking delay also tend to gain as the callback timer decreased. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Game Development needs a systematic process, especially tile-games with networking feature. Developer need to respect those process to create a good game.<p>Gaming application needs strong graphical processing. Meanwhile, graphic is the most demanding interface in the BREW platform. In this research, we will find how to minimize graphical resource usage for gaming and compare them in various scenarios.<p>To get minimum graphic delay, only changing clip rectangle should be updated. Networking delay also tend to gain as the callback timer decreased.
format Final Project
author CHANDRA (NIM 13204174); Pembimbing: Yusep Rosmansyah, Ph.D., VICTOR
spellingShingle CHANDRA (NIM 13204174); Pembimbing: Yusep Rosmansyah, Ph.D., VICTOR
NETWORKING TILE-GAME DESIGN AND IMPLEMENTATION ON BREW PLATFORM AT SIMULATOR LEVEL
author_facet CHANDRA (NIM 13204174); Pembimbing: Yusep Rosmansyah, Ph.D., VICTOR
author_sort CHANDRA (NIM 13204174); Pembimbing: Yusep Rosmansyah, Ph.D., VICTOR
title NETWORKING TILE-GAME DESIGN AND IMPLEMENTATION ON BREW PLATFORM AT SIMULATOR LEVEL
title_short NETWORKING TILE-GAME DESIGN AND IMPLEMENTATION ON BREW PLATFORM AT SIMULATOR LEVEL
title_full NETWORKING TILE-GAME DESIGN AND IMPLEMENTATION ON BREW PLATFORM AT SIMULATOR LEVEL
title_fullStr NETWORKING TILE-GAME DESIGN AND IMPLEMENTATION ON BREW PLATFORM AT SIMULATOR LEVEL
title_full_unstemmed NETWORKING TILE-GAME DESIGN AND IMPLEMENTATION ON BREW PLATFORM AT SIMULATOR LEVEL
title_sort networking tile-game design and implementation on brew platform at simulator level
url https://digilib.itb.ac.id/gdl/view/14537
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