DESIGN AND IMPLEMENTATION OF USER INTERACTION FOR ROBOSOCCER AGENT MANAGEMENT AND TRAINING SYSTEM “ROSEMARY”

RoboCupTM competition presents something different from the studies of Artificial Intelligence in the past, in which this competetion is more focused on distributed solutions rather than centralized solutions. It also provides a challenge to the researchers involved not only in robotics and artifici...

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Main Author: JUANG EKAPUTRA (NIM : 23208315); Pembimbing 1 : Dr. Ir. Arief Syaichu Rohman; Pembimbing 2 :Dr, FAJAR
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/15615
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:15615
spelling id-itb.:156152017-09-27T15:37:34ZDESIGN AND IMPLEMENTATION OF USER INTERACTION FOR ROBOSOCCER AGENT MANAGEMENT AND TRAINING SYSTEM “ROSEMARY” JUANG EKAPUTRA (NIM : 23208315); Pembimbing 1 : Dr. Ir. Arief Syaichu Rohman; Pembimbing 2 :Dr, FAJAR Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/15615 RoboCupTM competition presents something different from the studies of Artificial Intelligence in the past, in which this competetion is more focused on distributed solutions rather than centralized solutions. It also provides a challenge to the researchers involved not only in robotics and artificial intelligence-related areas but also in the fields of sociology, real-time sytems, mission, critical system, and so forth. One of the research problems in this RoboCupTM is to manifest the intelligence of soccer coach as the knowledge of the robosoccer agent. This research develops management and training applications for robosoccer agent named “ROSEMARY” using appropriate interaction design approach. This is to facilitate soccer experts and robosoccer researchers to collaborate in producing the best intelligence for robosoccer agent. The approach used in the development of user interaction for this application is a simple method that comprises four following steps, namely identifying needs, design, built an interactive version, and evaluation. The evaluation method used in this work is usability testing, whereas DECIDE framework is adopted for the evaluation preparation. Results from this study indicate that the user interaction application that was developed has been able to meet the minimum requirements of soccer experts and researchers. The results of this study may then be used as a base for further development of similar applications. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description RoboCupTM competition presents something different from the studies of Artificial Intelligence in the past, in which this competetion is more focused on distributed solutions rather than centralized solutions. It also provides a challenge to the researchers involved not only in robotics and artificial intelligence-related areas but also in the fields of sociology, real-time sytems, mission, critical system, and so forth. One of the research problems in this RoboCupTM is to manifest the intelligence of soccer coach as the knowledge of the robosoccer agent. This research develops management and training applications for robosoccer agent named “ROSEMARY” using appropriate interaction design approach. This is to facilitate soccer experts and robosoccer researchers to collaborate in producing the best intelligence for robosoccer agent. The approach used in the development of user interaction for this application is a simple method that comprises four following steps, namely identifying needs, design, built an interactive version, and evaluation. The evaluation method used in this work is usability testing, whereas DECIDE framework is adopted for the evaluation preparation. Results from this study indicate that the user interaction application that was developed has been able to meet the minimum requirements of soccer experts and researchers. The results of this study may then be used as a base for further development of similar applications.
format Theses
author JUANG EKAPUTRA (NIM : 23208315); Pembimbing 1 : Dr. Ir. Arief Syaichu Rohman; Pembimbing 2 :Dr, FAJAR
spellingShingle JUANG EKAPUTRA (NIM : 23208315); Pembimbing 1 : Dr. Ir. Arief Syaichu Rohman; Pembimbing 2 :Dr, FAJAR
DESIGN AND IMPLEMENTATION OF USER INTERACTION FOR ROBOSOCCER AGENT MANAGEMENT AND TRAINING SYSTEM “ROSEMARY”
author_facet JUANG EKAPUTRA (NIM : 23208315); Pembimbing 1 : Dr. Ir. Arief Syaichu Rohman; Pembimbing 2 :Dr, FAJAR
author_sort JUANG EKAPUTRA (NIM : 23208315); Pembimbing 1 : Dr. Ir. Arief Syaichu Rohman; Pembimbing 2 :Dr, FAJAR
title DESIGN AND IMPLEMENTATION OF USER INTERACTION FOR ROBOSOCCER AGENT MANAGEMENT AND TRAINING SYSTEM “ROSEMARY”
title_short DESIGN AND IMPLEMENTATION OF USER INTERACTION FOR ROBOSOCCER AGENT MANAGEMENT AND TRAINING SYSTEM “ROSEMARY”
title_full DESIGN AND IMPLEMENTATION OF USER INTERACTION FOR ROBOSOCCER AGENT MANAGEMENT AND TRAINING SYSTEM “ROSEMARY”
title_fullStr DESIGN AND IMPLEMENTATION OF USER INTERACTION FOR ROBOSOCCER AGENT MANAGEMENT AND TRAINING SYSTEM “ROSEMARY”
title_full_unstemmed DESIGN AND IMPLEMENTATION OF USER INTERACTION FOR ROBOSOCCER AGENT MANAGEMENT AND TRAINING SYSTEM “ROSEMARY”
title_sort design and implementation of user interaction for robosoccer agent management and training system ãƒâ€šã‚“rosemaryãƒâ€šã‚”
url https://digilib.itb.ac.id/gdl/view/15615
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