DESIGN AND IMPLEMENTATION OF NON PLAYER CHARACTER’S BEHAVIORS IN FLIPSCAPE GAME

This paper describes about the design of NPC’s behavior in action RPG Flipscape. This research is focused on two specific behavior, that is NPC’s movement and coordinated behavior. The impelentation has resulted an NPC with less predictable behavior.

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Bibliographic Details
Main Author: HARRIMAN, HAROLD
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/15862
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Institution: Institut Teknologi Bandung
Language: Indonesia