DESIGN AND IMPLEMENTATION OF NON PLAYER CHARACTER̉̉S BEHAVIORS IN FLIPSCAPE GAME
This paper describes about the design of NPC’s behavior in action RPG Flipscape. This research is focused on two specific behavior, that is NPC’s movement and coordinated behavior. The impelentation has resulted an NPC with less predictable behavior.
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Main Author: | HARRIMAN, HAROLD |
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/15862 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
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