MOBILE DEVICE-BASED FOREIGN-LANGUAGE VOCABULARY LEARNING GAMIFICATION USING AUGMENTED REALITY (CASE STUDY: FRENCH LANGUAGE)

Learning using mobile devices has now become an integral part of 21st century student-centered learning. The use of learning gamification in learning activities is believed to increase motivation in following learning activities and understanding of learning materials. On the other hand, the use of...

Full description

Saved in:
Bibliographic Details
Main Author: FAISAL (NIM: 23514067), SALMAN
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/24176
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Institut Teknologi Bandung
Language: Indonesia