GAMIFICATION ON SOCIAL MEDIA ONLINE SALES SITE USING TREASURE HUNT GAME DESIGN
This study reviews problem analysis up to evaluation that refers to Design Research <br /> <br /> Methodology (DRM). Analysis of the problems starting from the social media that <br /> <br /> is now widely used for online sales, so the social media engagement of customer <...
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/24323 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | This study reviews problem analysis up to evaluation that refers to Design Research <br />
<br />
Methodology (DRM). Analysis of the problems starting from the social media that <br />
<br />
is now widely used for online sales, so the social media engagement of customer <br />
<br />
can affect customer loyalty of online sales. Gamification using treasure hunt game <br />
<br />
design to be proposed solution, because gamification can increase user engagement <br />
<br />
to social media. Gamification with treasure hunt game design using GOAL <br />
<br />
framework. The GOAL framework consists of ontology, methodology, and <br />
<br />
supporting tools, so it can be the best framework for designing gamification in <br />
<br />
software engineering such as social media sites. The findings from this case study <br />
<br />
of gamification using the design of treasure hunt game successfully applied by using <br />
<br />
GOAL framework, this is seen from the success of blackbox test results, it <br />
<br />
conducted on the applied gamification. In addition, this gamification affects the <br />
<br />
average increase of social media engagement metrics. In general, through the <br />
<br />
Wilcoxon statistical test of social media engagement metrics, the application of <br />
<br />
gamification affects 4 (four) significant social media user engagement metrics: <br />
<br />
number of posts, number of comments, number of purchasing behaviors, and <br />
<br />
number of positive-neutral emotions. The conclusion of this research is <br />
<br />
gamification with treasure hunt game design can be applied using GOAL <br />
<br />
framework and influence 4 (four) of social media engagement metrics. |
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