GAMIFICATION ON SOCIAL MEDIA ONLINE SALES SITE USING TREASURE HUNT GAME DESIGN

This study reviews problem analysis up to evaluation that refers to Design Research <br /> <br /> Methodology (DRM). Analysis of the problems starting from the social media that <br /> <br /> is now widely used for online sales, so the social media engagement of customer <...

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Main Author: DWI SETIARINI, SITI
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/24323
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:24323
spelling id-itb.:243232017-09-29T09:25:48ZGAMIFICATION ON SOCIAL MEDIA ONLINE SALES SITE USING TREASURE HUNT GAME DESIGN DWI SETIARINI, SITI Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/24323 This study reviews problem analysis up to evaluation that refers to Design Research <br /> <br /> Methodology (DRM). Analysis of the problems starting from the social media that <br /> <br /> is now widely used for online sales, so the social media engagement of customer <br /> <br /> can affect customer loyalty of online sales. Gamification using treasure hunt game <br /> <br /> design to be proposed solution, because gamification can increase user engagement <br /> <br /> to social media. Gamification with treasure hunt game design using GOAL <br /> <br /> framework. The GOAL framework consists of ontology, methodology, and <br /> <br /> supporting tools, so it can be the best framework for designing gamification in <br /> <br /> software engineering such as social media sites. The findings from this case study <br /> <br /> of gamification using the design of treasure hunt game successfully applied by using <br /> <br /> GOAL framework, this is seen from the success of blackbox test results, it <br /> <br /> conducted on the applied gamification. In addition, this gamification affects the <br /> <br /> average increase of social media engagement metrics. In general, through the <br /> <br /> Wilcoxon statistical test of social media engagement metrics, the application of <br /> <br /> gamification affects 4 (four) significant social media user engagement metrics: <br /> <br /> number of posts, number of comments, number of purchasing behaviors, and <br /> <br /> number of positive-neutral emotions. The conclusion of this research is <br /> <br /> gamification with treasure hunt game design can be applied using GOAL <br /> <br /> framework and influence 4 (four) of social media engagement metrics. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description This study reviews problem analysis up to evaluation that refers to Design Research <br /> <br /> Methodology (DRM). Analysis of the problems starting from the social media that <br /> <br /> is now widely used for online sales, so the social media engagement of customer <br /> <br /> can affect customer loyalty of online sales. Gamification using treasure hunt game <br /> <br /> design to be proposed solution, because gamification can increase user engagement <br /> <br /> to social media. Gamification with treasure hunt game design using GOAL <br /> <br /> framework. The GOAL framework consists of ontology, methodology, and <br /> <br /> supporting tools, so it can be the best framework for designing gamification in <br /> <br /> software engineering such as social media sites. The findings from this case study <br /> <br /> of gamification using the design of treasure hunt game successfully applied by using <br /> <br /> GOAL framework, this is seen from the success of blackbox test results, it <br /> <br /> conducted on the applied gamification. In addition, this gamification affects the <br /> <br /> average increase of social media engagement metrics. In general, through the <br /> <br /> Wilcoxon statistical test of social media engagement metrics, the application of <br /> <br /> gamification affects 4 (four) significant social media user engagement metrics: <br /> <br /> number of posts, number of comments, number of purchasing behaviors, and <br /> <br /> number of positive-neutral emotions. The conclusion of this research is <br /> <br /> gamification with treasure hunt game design can be applied using GOAL <br /> <br /> framework and influence 4 (four) of social media engagement metrics.
format Theses
author DWI SETIARINI, SITI
spellingShingle DWI SETIARINI, SITI
GAMIFICATION ON SOCIAL MEDIA ONLINE SALES SITE USING TREASURE HUNT GAME DESIGN
author_facet DWI SETIARINI, SITI
author_sort DWI SETIARINI, SITI
title GAMIFICATION ON SOCIAL MEDIA ONLINE SALES SITE USING TREASURE HUNT GAME DESIGN
title_short GAMIFICATION ON SOCIAL MEDIA ONLINE SALES SITE USING TREASURE HUNT GAME DESIGN
title_full GAMIFICATION ON SOCIAL MEDIA ONLINE SALES SITE USING TREASURE HUNT GAME DESIGN
title_fullStr GAMIFICATION ON SOCIAL MEDIA ONLINE SALES SITE USING TREASURE HUNT GAME DESIGN
title_full_unstemmed GAMIFICATION ON SOCIAL MEDIA ONLINE SALES SITE USING TREASURE HUNT GAME DESIGN
title_sort gamification on social media online sales site using treasure hunt game design
url https://digilib.itb.ac.id/gdl/view/24323
_version_ 1821844631936040960