DESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables)
The development of information technology and education are being developed simultaneously. One that is becoming popular is the e-learning development. The growth in the use of e-learning are quite significant occurred in Indonesia. Some of the platforms LMS-based open source widely used in formal e...
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/25853 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | The development of information technology and education are being developed simultaneously. One that is becoming popular is the e-learning development. The growth in the use of e-learning are quite significant occurred in Indonesia. Some of the platforms LMS-based open source widely used in formal education level SMA/SMK. The limited use of e-learning quality is caused by the interaction of the user with the product used. <br />
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This research aims to develop educational game with approach learning experience design (LXD) on e-learning material systems of linear equations in three variables (SPLTV). Design and implementation using the ADDIE model consists of 5 stages, namely analysis, development, design, implementation and evaluation. In this research will be conducted using mainstream media product testing e-learning games-assisted education. The student questionnaire analysis results of product assessments indicate user experience towards e-learning with educational games and multimedia content developed therein. Judgments on this aspect of the appeal, clarity, efficiency, appropriateness, novelty and stimulation are in the range of 2,1 – 1,4 contains the excellent groups. This means e-learning provides an exciting learning experience for students. |
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