DESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables)

The development of information technology and education are being developed simultaneously. One that is becoming popular is the e-learning development. The growth in the use of e-learning are quite significant occurred in Indonesia. Some of the platforms LMS-based open source widely used in formal e...

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Main Author: DINIMAHARAWATI NIM: 23215353, ASHRI
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/25853
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:25853
spelling id-itb.:258532018-01-25T13:44:31ZDESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables) DINIMAHARAWATI NIM: 23215353, ASHRI Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/25853 The development of information technology and education are being developed simultaneously. One that is becoming popular is the e-learning development. The growth in the use of e-learning are quite significant occurred in Indonesia. Some of the platforms LMS-based open source widely used in formal education level SMA/SMK. The limited use of e-learning quality is caused by the interaction of the user with the product used. <br /> <br /> This research aims to develop educational game with approach learning experience design (LXD) on e-learning material systems of linear equations in three variables (SPLTV). Design and implementation using the ADDIE model consists of 5 stages, namely analysis, development, design, implementation and evaluation. In this research will be conducted using mainstream media product testing e-learning games-assisted education. The student questionnaire analysis results of product assessments indicate user experience towards e-learning with educational games and multimedia content developed therein. Judgments on this aspect of the appeal, clarity, efficiency, appropriateness, novelty and stimulation are in the range of 2,1 – 1,4 contains the excellent groups. This means e-learning provides an exciting learning experience for students. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The development of information technology and education are being developed simultaneously. One that is becoming popular is the e-learning development. The growth in the use of e-learning are quite significant occurred in Indonesia. Some of the platforms LMS-based open source widely used in formal education level SMA/SMK. The limited use of e-learning quality is caused by the interaction of the user with the product used. <br /> <br /> This research aims to develop educational game with approach learning experience design (LXD) on e-learning material systems of linear equations in three variables (SPLTV). Design and implementation using the ADDIE model consists of 5 stages, namely analysis, development, design, implementation and evaluation. In this research will be conducted using mainstream media product testing e-learning games-assisted education. The student questionnaire analysis results of product assessments indicate user experience towards e-learning with educational games and multimedia content developed therein. Judgments on this aspect of the appeal, clarity, efficiency, appropriateness, novelty and stimulation are in the range of 2,1 – 1,4 contains the excellent groups. This means e-learning provides an exciting learning experience for students.
format Theses
author DINIMAHARAWATI NIM: 23215353, ASHRI
spellingShingle DINIMAHARAWATI NIM: 23215353, ASHRI
DESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables)
author_facet DINIMAHARAWATI NIM: 23215353, ASHRI
author_sort DINIMAHARAWATI NIM: 23215353, ASHRI
title DESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables)
title_short DESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables)
title_full DESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables)
title_fullStr DESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables)
title_full_unstemmed DESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables)
title_sort design and implementation of educational games e-learning using learning experience design (lxd) toward student learning experience (case study : material systems of linier equations three variables)
url https://digilib.itb.ac.id/gdl/view/25853
_version_ 1822020824722309120