DESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables)
The development of information technology and education are being developed simultaneously. One that is becoming popular is the e-learning development. The growth in the use of e-learning are quite significant occurred in Indonesia. Some of the platforms LMS-based open source widely used in formal e...
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id-itb.:258532018-01-25T13:44:31ZDESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables) DINIMAHARAWATI NIM: 23215353, ASHRI Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/25853 The development of information technology and education are being developed simultaneously. One that is becoming popular is the e-learning development. The growth in the use of e-learning are quite significant occurred in Indonesia. Some of the platforms LMS-based open source widely used in formal education level SMA/SMK. The limited use of e-learning quality is caused by the interaction of the user with the product used. <br /> <br /> This research aims to develop educational game with approach learning experience design (LXD) on e-learning material systems of linear equations in three variables (SPLTV). Design and implementation using the ADDIE model consists of 5 stages, namely analysis, development, design, implementation and evaluation. In this research will be conducted using mainstream media product testing e-learning games-assisted education. The student questionnaire analysis results of product assessments indicate user experience towards e-learning with educational games and multimedia content developed therein. Judgments on this aspect of the appeal, clarity, efficiency, appropriateness, novelty and stimulation are in the range of 2,1 – 1,4 contains the excellent groups. This means e-learning provides an exciting learning experience for students. text |
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The development of information technology and education are being developed simultaneously. One that is becoming popular is the e-learning development. The growth in the use of e-learning are quite significant occurred in Indonesia. Some of the platforms LMS-based open source widely used in formal education level SMA/SMK. The limited use of e-learning quality is caused by the interaction of the user with the product used. <br />
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This research aims to develop educational game with approach learning experience design (LXD) on e-learning material systems of linear equations in three variables (SPLTV). Design and implementation using the ADDIE model consists of 5 stages, namely analysis, development, design, implementation and evaluation. In this research will be conducted using mainstream media product testing e-learning games-assisted education. The student questionnaire analysis results of product assessments indicate user experience towards e-learning with educational games and multimedia content developed therein. Judgments on this aspect of the appeal, clarity, efficiency, appropriateness, novelty and stimulation are in the range of 2,1 – 1,4 contains the excellent groups. This means e-learning provides an exciting learning experience for students. |
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Theses |
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DINIMAHARAWATI NIM: 23215353, ASHRI |
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DINIMAHARAWATI NIM: 23215353, ASHRI DESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables) |
author_facet |
DINIMAHARAWATI NIM: 23215353, ASHRI |
author_sort |
DINIMAHARAWATI NIM: 23215353, ASHRI |
title |
DESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables) |
title_short |
DESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables) |
title_full |
DESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables) |
title_fullStr |
DESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables) |
title_full_unstemmed |
DESIGN AND IMPLEMENTATION OF EDUCATIONAL GAMES E-LEARNING USING LEARNING EXPERIENCE DESIGN (LXD) TOWARD STUDENT LEARNING EXPERIENCE (Case Study : Material Systems of Linier Equations Three Variables) |
title_sort |
design and implementation of educational games e-learning using learning experience design (lxd) toward student learning experience (case study : material systems of linier equations three variables) |
url |
https://digilib.itb.ac.id/gdl/view/25853 |
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