IMPLEMENTATION OF CYBERNETIC METHOD USING LINEAR INFORMATION MAP ON LEARNING MANAGEMENT SYSTEM AND MULTIMEDIA GAME TO MOTIVATE LEARNERS (CASE STUDY: CARTESIAN COORDINATE 8RD GRADE FOR JUNIOR HIGH SCHOOL)

The high interaction of students in classroom can help improve effectiveness learning process in school. This factor becomes a challenge for schools that the student’s interaction on the level of absorbing material is still low. One factor is that students play a less active role in exploring stu...

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Main Author: Muslim Hidayatullah NIM: 23215385, Aulia
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/25922
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:25922
spelling id-itb.:259222018-02-22T16:00:56ZIMPLEMENTATION OF CYBERNETIC METHOD USING LINEAR INFORMATION MAP ON LEARNING MANAGEMENT SYSTEM AND MULTIMEDIA GAME TO MOTIVATE LEARNERS (CASE STUDY: CARTESIAN COORDINATE 8RD GRADE FOR JUNIOR HIGH SCHOOL) Muslim Hidayatullah NIM: 23215385, Aulia Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/25922 The high interaction of students in classroom can help improve effectiveness learning process in school. This factor becomes a challenge for schools that the student’s interaction on the level of absorbing material is still low. One factor is that students play a less active role in exploring study material and still depend on the material given by teachers in classroom. Implementation of e-Learning using Learning Management System (LMS) and multimedia games support learning strategies that are exploratory strategies, diaglogic strategies, and supportive strategies. All three strategies can support e-learning learning skills. By using cybernetic learning method using linear information map, this thesis supports the compilation of information should be chuncked into 5-9 part meaning to balance the storage capacity of information in working memory. This can motivate & increase the cruising range of learners with a fun 20th grade junior cartel grade mathematical coordinate material. The results obtained from this study show 20% strongly agree and 46% agree from students and 52.5% strongly agree and 45% agree from teacher that the implementation of LMS and multimedia games applying sibernatik learning method can help the delivery of structured materials, in using them and making effective the mathematical learning of Cartesian coordinates. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The high interaction of students in classroom can help improve effectiveness learning process in school. This factor becomes a challenge for schools that the student’s interaction on the level of absorbing material is still low. One factor is that students play a less active role in exploring study material and still depend on the material given by teachers in classroom. Implementation of e-Learning using Learning Management System (LMS) and multimedia games support learning strategies that are exploratory strategies, diaglogic strategies, and supportive strategies. All three strategies can support e-learning learning skills. By using cybernetic learning method using linear information map, this thesis supports the compilation of information should be chuncked into 5-9 part meaning to balance the storage capacity of information in working memory. This can motivate & increase the cruising range of learners with a fun 20th grade junior cartel grade mathematical coordinate material. The results obtained from this study show 20% strongly agree and 46% agree from students and 52.5% strongly agree and 45% agree from teacher that the implementation of LMS and multimedia games applying sibernatik learning method can help the delivery of structured materials, in using them and making effective the mathematical learning of Cartesian coordinates.
format Theses
author Muslim Hidayatullah NIM: 23215385, Aulia
spellingShingle Muslim Hidayatullah NIM: 23215385, Aulia
IMPLEMENTATION OF CYBERNETIC METHOD USING LINEAR INFORMATION MAP ON LEARNING MANAGEMENT SYSTEM AND MULTIMEDIA GAME TO MOTIVATE LEARNERS (CASE STUDY: CARTESIAN COORDINATE 8RD GRADE FOR JUNIOR HIGH SCHOOL)
author_facet Muslim Hidayatullah NIM: 23215385, Aulia
author_sort Muslim Hidayatullah NIM: 23215385, Aulia
title IMPLEMENTATION OF CYBERNETIC METHOD USING LINEAR INFORMATION MAP ON LEARNING MANAGEMENT SYSTEM AND MULTIMEDIA GAME TO MOTIVATE LEARNERS (CASE STUDY: CARTESIAN COORDINATE 8RD GRADE FOR JUNIOR HIGH SCHOOL)
title_short IMPLEMENTATION OF CYBERNETIC METHOD USING LINEAR INFORMATION MAP ON LEARNING MANAGEMENT SYSTEM AND MULTIMEDIA GAME TO MOTIVATE LEARNERS (CASE STUDY: CARTESIAN COORDINATE 8RD GRADE FOR JUNIOR HIGH SCHOOL)
title_full IMPLEMENTATION OF CYBERNETIC METHOD USING LINEAR INFORMATION MAP ON LEARNING MANAGEMENT SYSTEM AND MULTIMEDIA GAME TO MOTIVATE LEARNERS (CASE STUDY: CARTESIAN COORDINATE 8RD GRADE FOR JUNIOR HIGH SCHOOL)
title_fullStr IMPLEMENTATION OF CYBERNETIC METHOD USING LINEAR INFORMATION MAP ON LEARNING MANAGEMENT SYSTEM AND MULTIMEDIA GAME TO MOTIVATE LEARNERS (CASE STUDY: CARTESIAN COORDINATE 8RD GRADE FOR JUNIOR HIGH SCHOOL)
title_full_unstemmed IMPLEMENTATION OF CYBERNETIC METHOD USING LINEAR INFORMATION MAP ON LEARNING MANAGEMENT SYSTEM AND MULTIMEDIA GAME TO MOTIVATE LEARNERS (CASE STUDY: CARTESIAN COORDINATE 8RD GRADE FOR JUNIOR HIGH SCHOOL)
title_sort implementation of cybernetic method using linear information map on learning management system and multimedia game to motivate learners (case study: cartesian coordinate 8rd grade for junior high school)
url https://digilib.itb.ac.id/gdl/view/25922
_version_ 1821910594806087680