THE EFFECTIVITY OF GAMIFIED LEARNING METHOD ON LEARNING OUTCOMES

Gamification is an application of game elements in non-playful context. The study investigated the implementation of gamification in academic environment, focusing on tertiary education. An experiment is conducted to see the effect of a gamified learning method on a learning outcome which indicated...

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Bibliographic Details
Main Author: Syahrani Dwirajani (19015161), Excelita
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/27025
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Institution: Institut Teknologi Bandung
Language: Indonesia