THE EFFECTIVITY OF GAMIFIED LEARNING METHOD ON LEARNING OUTCOMES
Gamification is an application of game elements in non-playful context. The study investigated the implementation of gamification in academic environment, focusing on tertiary education. An experiment is conducted to see the effect of a gamified learning method on a learning outcome which indicated...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/27025 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |