THE EFFECTIVITY OF GAMIFIED LEARNING METHOD ON LEARNING OUTCOMES
Gamification is an application of game elements in non-playful context. The study investigated the implementation of gamification in academic environment, focusing on tertiary education. An experiment is conducted to see the effect of a gamified learning method on a learning outcome which indicated...
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id-itb.:270252018-07-30T13:35:35ZTHE EFFECTIVITY OF GAMIFIED LEARNING METHOD ON LEARNING OUTCOMES Syahrani Dwirajani (19015161), Excelita Indonesia Final Project INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/27025 Gamification is an application of game elements in non-playful context. The study investigated the implementation of gamification in academic environment, focusing on tertiary education. An experiment is conducted to see the effect of a gamified learning method on a learning outcome which indicated by the change in task performance using a business statistics themed game specifically designed to be used in a real related course. The experiment data analysis demonstrated the hypothesized significance between pre-test and post-test change, and gamification involvement in that change. Additionally, study-related flow inventory is measured to ensure the validity of the method as a gamified method. text |
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Indonesia Indonesia |
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Gamification is an application of game elements in non-playful context. The study investigated the implementation of gamification in academic environment, focusing on tertiary education. An experiment is conducted to see the effect of a gamified learning method on a learning outcome which indicated by the change in task performance using a business statistics themed game specifically designed to be used in a real related course. The experiment data analysis demonstrated the hypothesized significance between pre-test and post-test change, and gamification involvement in that change. Additionally, study-related flow inventory is measured to ensure the validity of the method as a gamified method. |
format |
Final Project |
author |
Syahrani Dwirajani (19015161), Excelita |
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Syahrani Dwirajani (19015161), Excelita THE EFFECTIVITY OF GAMIFIED LEARNING METHOD ON LEARNING OUTCOMES |
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Syahrani Dwirajani (19015161), Excelita |
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Syahrani Dwirajani (19015161), Excelita |
title |
THE EFFECTIVITY OF GAMIFIED LEARNING METHOD ON LEARNING OUTCOMES |
title_short |
THE EFFECTIVITY OF GAMIFIED LEARNING METHOD ON LEARNING OUTCOMES |
title_full |
THE EFFECTIVITY OF GAMIFIED LEARNING METHOD ON LEARNING OUTCOMES |
title_fullStr |
THE EFFECTIVITY OF GAMIFIED LEARNING METHOD ON LEARNING OUTCOMES |
title_full_unstemmed |
THE EFFECTIVITY OF GAMIFIED LEARNING METHOD ON LEARNING OUTCOMES |
title_sort |
effectivity of gamified learning method on learning outcomes |
url |
https://digilib.itb.ac.id/gdl/view/27025 |
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1822021185512144896 |