DESIGN AND IMPLEMENTATION OF AUGMENTED REALITY FOR PET SIMULATION AND DIGITAL MAP IN ANDROID BASED SMARTPHONE

Interactive digital media is a digital media which its user could interact with it and those interactions determine its output. Interactive digital media become important because it could give users a brand new experience in using a digital media. Users could feel an exciting moment when using it. A...

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Main Author: SWANRI (NIM: 23215302), GENTRY
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/27480
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:27480
spelling id-itb.:274802018-03-06T10:54:45ZDESIGN AND IMPLEMENTATION OF AUGMENTED REALITY FOR PET SIMULATION AND DIGITAL MAP IN ANDROID BASED SMARTPHONE SWANRI (NIM: 23215302), GENTRY Indonesia Theses INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/27480 Interactive digital media is a digital media which its user could interact with it and those interactions determine its output. Interactive digital media become important because it could give users a brand new experience in using a digital media. Users could feel an exciting moment when using it. An example of interactive digital media is tamagotchi. In order to increase user’s experience, an interactive digital media could be developed into a media with more social which its user could connect to each other and more intuitive. To achieve this goal, then there is a need to create a new digital media platform. This platform will be named Digipet. <br /> <br /> Digipet is an android based mobile game application which is used to do a simulation of having a pet and digital map information access. This application is implemented using a client and server system with RabbitMQ as a message broker. Client side is implemented using Unity Game Engine and server side is implemented using visual studio. Augmented reality is used to show user their pet and map information. Map and navigation’s information is accessed from OpenStreetMap. User could interact with their pet. User could also see another user’s pet near him and their interaction. <br /> <br /> Result shows that each user’s virtual pet and map information successfully shown using augmented reality. Shown map information’s position is looked appropiate with their real position. Movement synchronization between pet and their interaction is also looked appropiate. Another testing is about data consumption to see how much data is used by this application. Result shows that data consumption is in a normal range for a smartphone’s data usage. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Interactive digital media is a digital media which its user could interact with it and those interactions determine its output. Interactive digital media become important because it could give users a brand new experience in using a digital media. Users could feel an exciting moment when using it. An example of interactive digital media is tamagotchi. In order to increase user’s experience, an interactive digital media could be developed into a media with more social which its user could connect to each other and more intuitive. To achieve this goal, then there is a need to create a new digital media platform. This platform will be named Digipet. <br /> <br /> Digipet is an android based mobile game application which is used to do a simulation of having a pet and digital map information access. This application is implemented using a client and server system with RabbitMQ as a message broker. Client side is implemented using Unity Game Engine and server side is implemented using visual studio. Augmented reality is used to show user their pet and map information. Map and navigation’s information is accessed from OpenStreetMap. User could interact with their pet. User could also see another user’s pet near him and their interaction. <br /> <br /> Result shows that each user’s virtual pet and map information successfully shown using augmented reality. Shown map information’s position is looked appropiate with their real position. Movement synchronization between pet and their interaction is also looked appropiate. Another testing is about data consumption to see how much data is used by this application. Result shows that data consumption is in a normal range for a smartphone’s data usage.
format Theses
author SWANRI (NIM: 23215302), GENTRY
spellingShingle SWANRI (NIM: 23215302), GENTRY
DESIGN AND IMPLEMENTATION OF AUGMENTED REALITY FOR PET SIMULATION AND DIGITAL MAP IN ANDROID BASED SMARTPHONE
author_facet SWANRI (NIM: 23215302), GENTRY
author_sort SWANRI (NIM: 23215302), GENTRY
title DESIGN AND IMPLEMENTATION OF AUGMENTED REALITY FOR PET SIMULATION AND DIGITAL MAP IN ANDROID BASED SMARTPHONE
title_short DESIGN AND IMPLEMENTATION OF AUGMENTED REALITY FOR PET SIMULATION AND DIGITAL MAP IN ANDROID BASED SMARTPHONE
title_full DESIGN AND IMPLEMENTATION OF AUGMENTED REALITY FOR PET SIMULATION AND DIGITAL MAP IN ANDROID BASED SMARTPHONE
title_fullStr DESIGN AND IMPLEMENTATION OF AUGMENTED REALITY FOR PET SIMULATION AND DIGITAL MAP IN ANDROID BASED SMARTPHONE
title_full_unstemmed DESIGN AND IMPLEMENTATION OF AUGMENTED REALITY FOR PET SIMULATION AND DIGITAL MAP IN ANDROID BASED SMARTPHONE
title_sort design and implementation of augmented reality for pet simulation and digital map in android based smartphone
url https://digilib.itb.ac.id/gdl/view/27480
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