NON-PLAYER CHARACTER DESIGN USING FINITE STATE MACHINE METHOD ON GAME-BASED LEARNING (Case Study: Learning Management System Vidyanusa)
The existence of Non-Player Character in a game is one of the important factors and components in modern computers that determine the game is interesting or not. The NPC must be able to respond or behave according to the input received from the player. One of the methods that can be used to determin...
Saved in:
Main Author: | |
---|---|
Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/27588 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |