NON-PLAYER CHARACTER DESIGN USING FINITE STATE MACHINE METHOD ON GAME-BASED LEARNING (Case Study: Learning Management System Vidyanusa)
The existence of Non-Player Character in a game is one of the important factors and components in modern computers that determine the game is interesting or not. The NPC must be able to respond or behave according to the input received from the player. One of the methods that can be used to determin...
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/27588 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | The existence of Non-Player Character in a game is one of the important factors and components in modern computers that determine the game is interesting or not. The NPC must be able to respond or behave according to the input received from the player. One of the methods that can be used to determine the response or behavior of Non-Player Character is Finite State Machine (FSM). Finite State Machine is a system control design methodology that describes the behavior or working principle of the system. There are 3 working principles on the Finite State Machine method, namely: State, Event and action. This game is a desktop-based game using 2-dimensional view. <br />
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Educational games are one form of games used in the world of Education to stimulate the interest of learners in learning certain subjects. This educational game can be used as a medium of learning by teachers in delivering certain material. With the increasing number of game users in Indonesia for children aged 10-15 years, then game-based learning will be appropriate to be used as a medium of learning. Deangan uses games as a learning medium in addition to stimulating children's learning interests, can also prepare children in the digital era. <br />
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One of the improvements in mindset in the development of curriculum 2013 is a single tool learning pattern into multimedia-based learning tool, then ICT-based learning media is needed in this case. Also to challenge internal challenges relating to educational conditions is linked to educational demands that refer to 8 National Education Standards, and external challenges are among others related to the flow of globalization where one of them concerns and issues related to environmental issues, technological advances and information, the rise of industry creative and cultural, and educational development at the international level. In the 2013 curriculum the learning is centered on the students, so it will be appropriate if the learning uses the game, because each student will try the game. In contrast to teacher-centered learning patterns. <br />
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Mathematics is one of the subjects contained in the curriculum structure of 2013, and the subject of mathematics is one of the most time-consuming subjects in a week. Mathematics subjects are allocated 5 hours a. Mathematics is a lesson that most students find difficult, The reasons given by students are related to mathematics, the material is felt too much and difficult to understand, the mathematical formula according to learners is complicated and difficult to apply, they also think that the calculations in math are confusing. Mathematics is one of the basic subjects in life because it is realized or not that every day we do activities related to mathematics. <br />
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The result of this research is the implementation of an educational game using finite state machine method to determine the response / action of NPC (non-player Character) when in a state the player does certain event interaction / event. Response or action is Displays dialog when receiving input, Provides value on variables, and Saves variable value to database. |
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