IMPLEMENTATION OF GAMIFICATION CONCEPT TO ASSESSING STUDENT ATTITUDES USING DATA MINING

Digital system which being used in learning can be called e-learning. The <br /> <br /> important meaning of e-learning are a tool which can produce a good <br /> <br /> result with decreasing the cost and improving performance in learning. <br /> <br /> Unlike co...

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Bibliographic Details
Main Author: ILHAM FADILLAH (NIM : 23215382), MUHAMMAD
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/29243
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Institution: Institut Teknologi Bandung
Language: Indonesia