IMPLEMENTATION OF GAMIFICATION CONCEPT TO ASSESSING STUDENT ATTITUDES USING DATA MINING
Digital system which being used in learning can be called e-learning. The <br /> <br /> important meaning of e-learning are a tool which can produce a good <br /> <br /> result with decreasing the cost and improving performance in learning. <br /> <br /> Unlike co...
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/29243 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |