ALTER EGO

Reading fairy tales or fantasy stories and watching Disney animated films is a hobby of young children in general. An interesting and exciting story, a character that has good values and if it's displayed in animation, like in Disney animated films, it can spur motivation and inspiration in a c...

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Bibliographic Details
Main Author: Sarah, Putri
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/38737
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:38737
spelling id-itb.:387372019-06-17T10:44:27ZALTER EGO Sarah, Putri Indonesia Final Project Alter Ego, Fantasy, Heroine, Self-Realization INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/38737 Reading fairy tales or fantasy stories and watching Disney animated films is a hobby of young children in general. An interesting and exciting story, a character that has good values and if it's displayed in animation, like in Disney animated films, it can spur motivation and inspiration in a child. The same thing happened to anime and manga that are usually favored by children. Japanese manga and anime have an interesting stories and iconic visuals. Unwittingly this is some popular culture that a child first know of. Video game also has become one of the popular cultures that interest many people, from children to adult. Video games have many genres and visual styles, but one genre is inspired by fairy tales, visually and conceptually, commonly called MMORPG. Inspired by this and personal problems, the author made a work titled "Alter Ego". The author tries to present a visualization of phenomena in contemporary popular culture, namely video games, which are inspired by anime, manga and Disney animation from the author's point of view as a means of understanding oneself. "Alter Ego" is made using digital drawing techniques, to combine the concept of innovation in technology, with visualization consisting of characters in the video game, which the author plays, in the style of cartoons (or anime) with bold colors, thick lines, and two dimensions . This work was printed using digital printing techniques into medium named lenticular lens sheets with transformation effects. From this artwork, "Alter ego”, the author gets a sense of contentment because the author has made her own self realization and revea; the other side of the author personality (Alter ego) in the artwork, the author also saw how the influences of stories and visuals that the author fancied in childhood (fairy tales, disney animations, anime and manga) continued to carry on until now. This arworkwork is also expected to show the phenomena of contemporary popular culture, such as anime, manga and video games, which occur today and are very close to society. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Reading fairy tales or fantasy stories and watching Disney animated films is a hobby of young children in general. An interesting and exciting story, a character that has good values and if it's displayed in animation, like in Disney animated films, it can spur motivation and inspiration in a child. The same thing happened to anime and manga that are usually favored by children. Japanese manga and anime have an interesting stories and iconic visuals. Unwittingly this is some popular culture that a child first know of. Video game also has become one of the popular cultures that interest many people, from children to adult. Video games have many genres and visual styles, but one genre is inspired by fairy tales, visually and conceptually, commonly called MMORPG. Inspired by this and personal problems, the author made a work titled "Alter Ego". The author tries to present a visualization of phenomena in contemporary popular culture, namely video games, which are inspired by anime, manga and Disney animation from the author's point of view as a means of understanding oneself. "Alter Ego" is made using digital drawing techniques, to combine the concept of innovation in technology, with visualization consisting of characters in the video game, which the author plays, in the style of cartoons (or anime) with bold colors, thick lines, and two dimensions . This work was printed using digital printing techniques into medium named lenticular lens sheets with transformation effects. From this artwork, "Alter ego”, the author gets a sense of contentment because the author has made her own self realization and revea; the other side of the author personality (Alter ego) in the artwork, the author also saw how the influences of stories and visuals that the author fancied in childhood (fairy tales, disney animations, anime and manga) continued to carry on until now. This arworkwork is also expected to show the phenomena of contemporary popular culture, such as anime, manga and video games, which occur today and are very close to society.
format Final Project
author Sarah, Putri
spellingShingle Sarah, Putri
ALTER EGO
author_facet Sarah, Putri
author_sort Sarah, Putri
title ALTER EGO
title_short ALTER EGO
title_full ALTER EGO
title_fullStr ALTER EGO
title_full_unstemmed ALTER EGO
title_sort alter ego
url https://digilib.itb.ac.id/gdl/view/38737
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